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Mickey
02-11-2008, 02:05 PM
The damage algorithm is pretty simple right now:

- Weapon power + user level = normal damage
- Actual damage = normal damage +/- 25%

Warriors hit for that full amount, Elves hit for 75% of it and Mages hit for 50% of it.

Enemies work similarly:

- Actual damage = attack power +/- 25%

Their "attack power" goes up exponentially (doubles for each level, so a Level 4 enemy would have 8x the power of a Level 1), so enemies start becoming very tough very quickly.

arnie1066
03-07-2008, 05:53 PM
I assume you round up/down.

EG

A level 6 elf with a silver sword:

6 + 15 = 21

(21 / 100) * 25 = 5.25
Power Range = 15.75 --> 26.75
Elf @ 75%
Range = 11.8125 --> 19.6875

Ruskets
03-24-2008, 03:40 PM
What determines who hits first in a round? Is it just 50/50 or are there other factors involved?

~ Ruskets

Dai1337
03-27-2008, 03:44 AM
LVL 10 elf silver sword-

10+25=35

normal damage = 35

(25/100) * 35 = 8.75
actual damage would range 26.25 --> 43.75

since im an elf i get 75% of that...

19.6875 --> 32.8125

o and btw arnie1066 what's an elf doing with a crappy 15 damage silver sword at lvl 6 lol i think you meant steel sword... any way.. that fraction threw me off... when i saw it i didnt know why you put 21/100 instead of 25/100.. but it doesnt matter... you still get the same answer.. but it's nice to review what you did if you didnt change things around...:yep: