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View Full Version : List of enemies, items, weapons and cities/bosses



Mickey
02-13-2008, 04:03 AM
Enemies (same as before):
http://www.gearthhacks.com/gemmo/list_enemies.php

Items:
http://www.gearthhacks.com/gemmo/list_items.php

Weapons:
http://www.gearthhacks.com/gemmo/list_weapons.php

Spells:
http://www.gearthhacks.com/gemmo/list_spells.php

Cities/Bosses:
http://www.gearthhacks.com/gemmo/list_cities.php

Feedback and suggestions always welcome.

SpiderX22
02-13-2008, 01:09 PM
I was originally gonna display disapproval for naming them Potion 1, 2, 3, 4, however, I kind of like it that way. The level indicates their strength and makes it easier to understand.
Also, the other kind of potion is a Mana Potion.
You could also create Life Potions, which restore life AND mana.

SpiderX22
02-13-2008, 01:13 PM
Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.

Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well.

Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?)

But daang, this game looks really fun.

Mickey
02-13-2008, 02:37 PM
Also, the other kind of potion is a Mana Potion.
You could also create Life Potions, which restore life AND mana.
I planned on doing Mana Potions, but hadn't thought of Life Potions -- good idea!


Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.
I remember a silver sword from some game being the best ever. Maybe it has magical properties or something...


Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well.

Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?)
Good call. Those are fixed now. I still need to come up with more, but I've got more cities to add, too.

Tonight I hope to get magic/mana working, then finally dig into the messaging feature. If I want to call this an MMO, I need to at least have some interaction between the players. :)


But daang, this game looks really fun.
I hope to be able to let you download a demo in a couple days...

Mickey
02-13-2008, 04:12 PM
Here's the list of spells:
http://www.gearthhacks.com/gemmo/list_spells.php

There's only fire for now, with the values very closely matching the cost/power of the swords.

SpiderX22
02-14-2008, 12:00 AM
Right now, elf seems pretty amazing, what with being able to use weapons and magic. Sure, the Mage and Warrior are the only ones with a level 4 spell, but is that spell gonna make them balanced with the Elf?

However, this is all balancing issues, so don't worry about it until version 2. =P

Mickey
02-14-2008, 12:32 AM
Elf is somewhat less powerful with everything (swords, spells, etc).

For example, a Level 4 warrior will do more damage with a Steel Sword than an Elf will, but I don't remember the exact calculations.

It'll certainly require some balancing.

GEH4EVR
02-14-2008, 10:44 AM
Here's a couple of suggestions for the city Bosses:

Sydney: Sea Serpent
Calgary: Giant Viper(Named after the Baseball team: http://en.wikipedia.org/wiki/Calgary_Vipers)
Moscow: Possibly something to do with the city flag: http://upload.wikimedia.org/wikipedia/commons/1/1c/Flag_of_Moscow_%28Russia%29.png

Some more might come to me later.

Mickey
02-14-2008, 11:41 AM
Good suggestions - thanks!

Any idea what to call the Moscow one?

Mickey
02-14-2008, 03:06 PM
Some tweaks to the enemy powers. Their base (level 1) skills stay the same. However, they now get much more powerful as you go up.

It used to be:
Level 2 = Base numbers x 2
Level 3 = Base numbers x 3
Level 4 = Base numbers x 4

Now I've made it where their powers double each level, so they're:
Level 2 = Base numbers x 2
Level 3 = Base numbers x 4
Level 4 = Base numbers x 8

I was finding that the upper level monsters weren't as tough as I felt they should be. This should be a lot better.

Appletom
02-14-2008, 03:34 PM
Any idea what to call the Moscow one?Saint Basil - http://www.glasssteelandstone.com/RU/StBasilsCathedral.html


http://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/St_Basils_Cathedral-500px.jpg/250px-St_Basils_Cathedral-500px.jpg

SpiderX22
02-23-2008, 04:40 PM
We still adding secret cities, shops, bosses?

If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations).
Also, you could have "Cannibals" on certain islands.

Mickey
02-23-2008, 05:44 PM
We still adding secret cities, shops, bosses?

If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations).
Also, you could have "Cannibals" on certain islands.
I've not added them yet, but I plan to soon.

Those are good suggestions.

calois
03-04-2008, 06:00 PM
I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.

Mickey
03-04-2008, 06:19 PM
I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.
I've considered that. However, I still need to figure out how to make it work within the confines of Google Earth...

Durham Ox
03-15-2008, 01:19 PM
Wow - I just discovered this 'hack' (appropriate for the aim of the game!) and somehow I find myself near the top of the Leaderboard! So I thought I'd better make a few comments...

Great game - it's kept me from work through the day which has been a welcome relief... :givebeer:

Some comments on the various aspects of the game:
Monsters
It would be great to see some more regional flavour to the game - I'm not sure how the monsters are coded, but it would add some great detail to face monsters that were more suited to the area. I see that's been put into place for the City Bosses, but it'd be cool to see regional monsters as well.
For example: instead of Tigers everywhere, maybe they could be restricted to places like New Delhi and Beijing, while you'd see Lions in Harare and Cougars in Denver and Calgary. Bears could be differentiated into Grizzly, Polar, Brown, and of course Panda. ;) Ogres could be replaced with whatever mythological beast roams that land, like Ghuls or Djinni for Riyadh, Mummies for Cairo, and Hillbillies for Atlanta. ;) Snakes could be easy to differentiate into Pythons, Cobras, Rattlesnakes and Tiger Snakes. Gators are easy to break down into alligators, crocodiles, goannas, and such. And who wouldn't want the chance to face killer Kangaroos, Koalas and Wombats in the wilds near Sydney?

Items
I had an idea about some more items for the game, as separate from Potions. Different city stores or secret locations could each have a different special item, and maybe each character could only have two or something like that to keep things under control? If you added these I'd suggest you break Potions off into their own category.
Some ideas I had are listed, and many could be scaled into minor or major or related versions. I haven't given thought to costs but there are definitely some here that seem more 'Level 1', while others are clearly 'Level 4'. Some you may consider a bit broken but I thought I'd get all the ideas I had down.

Boots of Speed Allow the wearer a better chance to strike first in each combat round
Belt of Strength Add a bonus to the bearer's combat skill
Helm of Defence Reduce a percentage of monster attacks
Crown of Defiance Add a bonus to bearer's damage vs City Bosses
Necklace of Negotiation Reduce the cost of item purchases
Scroll of Fire or Ice Enable a Warrior to cast single-use spells
Gem of Telekinesis Enable a Wizard to deliver Warrior-class physical damage for a single attack
Bow of Swiftness Automatic first strike
Vial of Frost Render enemy counterattack useless for a single or multiple rounds
Astra of Slaying Destroys a single (non-boss) monster instantly!
Shastra of Shielding Maximum damage attack reduces foe's next attack by half
Spear of Piercing Maximum damage attacks deal double damage
Dagger of Venom Instantly reduces enemy (non-boss) health by half
Pendant of Accuracy Instantly reduces City Boss health by a third
Gloves of Ambidexterity Enable 2 attacks versus enemies single attack per round
Hat of Summoning Enable trading at shops whilst still in combat
Glasses of Assistance Attacks dealing less than average damage deal average damage instead
Stone of Potency Single-use item causes next spell to deal double damage
Ring of Energy Reduce mana cost for spellcasting
Dice of Daring Automatic maximum damage while characters' health is below a third of maximum
Clover of Luck Reduce mana cost for all spells while bearer's health is below one third of maximum


Cities
It would be good to see a Japanese city and perhaps one situated on a Pacific Island or New Guinea? Antarctica would be another great location albeit without as much to look at! And some ideas for the bosses that appeared unnamed as at the time I played include:
Buenos Aires: Giant Anteater, Great Andean Condor, Yarará Viper
Harare: Shona Warlord, Great Zimbabwe Bird, Giant Bateleur Eagle
Madrid: Toro Gigante (Gigantic Bull), Fascist Strongman
Mexico City: This had a Golden Eagle, but maybe a Feathered Serpent would have better resonance. :)
Moscow: Mafia Boss, Cold War Cyborg, Red Army General
New Delhi: Rakshasa, Nether Asura
Paris: Giant Rat, Walking Guillotine
Riyadh: Great Efreeti, Djinni Lord
Taipei: Tigress Witch, Rebel Dragon

Other stuff
Some non-city locations I thought of could be stuff like this:
Halls of Chance: Spend a small amount of cash (perhaps a half or third of the equivalent potion) to gamble for the chance of a healing effect. There could be some Halls for healing, others for mana, and rare locations to gamble for both (ie a Life Potion effect).
Lairs: These locations could hold monsters more powerful than the regular wanderers, but less than City Bosses. Maybe they would garner more XP or Gold, or perhaps magic items upon defeat.
Strongholds: Maybe higher-level players could create their own keeps to store items or gold, in case they lose in battle and don't want to lose the gold to the monster? There would be a chance of robbery from other players or wandering monsters if the player doesn't visit regularly, or perhaps pay a 'fee' for magical or physical protection.
Races: Some locations could be the beginning of a race. You pay a fee and icons appear about the globe, which the player has to locate and activate in order, as quickly as possible. Maybe each location indicates the direction to the next one, or maybe some have monsters defending them? Perhaps some races would prevent usage of Potions while the race is in progress. Completion could give a reward in Gold or XP or items, based on a target time, or maybe a sliding scale depending on how fast the players is?

More?
I guess I had some thoughts about the grind that seems to occur after Level 10 - things seem to slow down dramatically and it's hard to advance in XP without just hacking away at wanderers and hoping to get tough enough to take on the Level 4 Bosses. Not sure what could fix that as it's a bit boring at the moment. I'm not really sure I have the patience to grind away to get to Level 15 or higher if all there is to do is kill 5 more Bosses and get their crystals.
Player interaction could be achieved more if perhaps the crystals you capture need to be formed together into a final item? Maybe players would have to trade off to get the crystals they need (maybe it's random), or barter. I'm sure that would be quite difficult to achieve within the confines of Google Earth though.

That's all for now. Hope you enjoy some of the stuff in my crazed ramblings!

Mickey
03-16-2008, 01:58 AM
Wow, those are some awesome ideas. I'll dig through them when I get back home and see what I can implement.

arnie1066
03-17-2008, 05:55 PM
I agree, there's some superb ideas in there.

Durham Ox
03-18-2008, 12:53 PM
Thanks!
I hope the lengthy list is a reflection that this is good game that can become great rather than a crappy game that needs lots of work. ;)

Dai1337
03-22-2008, 06:00 AM
guys.. i dunno if this has already been pointed out... but i would like to know why as an elf i should wait till lvl 20 to get a silver hammer when a silver sword is 5 better and you get it at lvl 10... also the silver hammer is 1000 gold while the silver sword is 1/4th that... it doesnt make since as an elf to get any item besides heath or life or mana pots from a lvl 4 shop...:( maybe make the silver hammer a lower lvl? or boost power to 35?

bwille
08-25-2009, 03:16 PM
I have three attack with wooden sword. Can I sell a couple back? How can I delete them?