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SpiderX22
02-25-2008, 01:06 AM
Okay, so If I restart my character by downloading a new kml package, does that mean that my old package AND my new package both work? Cause if so, can't I create like 20 characters....

Mickey
02-25-2008, 01:58 AM
Okay, so If I restart my character by downloading a new kml package, does that mean that my old package AND my new package both work? Cause if so, can't I create like 20 characters....
The package stays exactly the same -- your data on the server is simply reset.

The packages are the same for each user, except for a hidden token inside of them that identifies who you are. The server provides the actual data for the game, and that data is reset if you restart your game.

SpiderX22
02-25-2008, 03:31 AM
Are there any "water" zones? Like a Naga city? You could use some hi-res island in the pacific...

Also, is the Sea Serpent boss in the water?

SpiderX22
02-25-2008, 03:36 AM
And while I rememeber...

the level 4 shops all have the same items, and the level 3 items all the same, etc..

City-specific weapons?

Mickey
02-25-2008, 04:20 AM
Are there any "water" zones? Like a Naga city? You could use some hi-res island in the pacific...
Tripoli is actually for the Mediterranean Sea. Tripoli itself is the only dry part of that zone.


Also, is the Sea Serpent boss in the water?
Nope. Maybe a giant aquarium or something. :)


the level 4 shops all have the same items, and the level 3 items all the same, etc..
Correct.


City-specific weapons?
Not yet, but it's a good idea.

SpiderX22
02-25-2008, 09:30 PM
Before I say anything let me say this: what I'm going to say isn't absolutely neccessary right now, but would be a good addition at the late stages of the game.

To make an MMO really addicting (this already is darn addicting) it's the little things that count. Finding secret things, secret bosses, and easter eggs. The main quest is clearly to beat bosses and get crystals. However and addition of side quests would be really nice, such as finding "ingredients" for a certain something. The ingredients are scattered around the world, and when they are all found, you can combine them for either an item or something.

Also, after beating all the bosses and acquiring the crystals, what do the players then do?

And lastly, but most importantly, the game needs a STORYLINE.

SpiderX22
02-25-2008, 09:32 PM
In the Mediterranean Sea, you spelled this wrong:

Pirhana - Level 3 (60 HP)

It's spelled Piranha

SpiderX22
02-25-2008, 09:38 PM
Another thing:

I bought a Healing Potion 1. Then bought another one. I right clicked and hit Properties on the second potion, then hit cancel. When I checked my items again, the second potion disappeared. Then I hit Properties on the 1st potion, and then hit cancel. The thing refreshed, and I had no items. Is this a glitch, or intentional to keep people from editing their items. In case it is intentional, please put a nice big WARNING DO NOT RIGHT CLICK somewhere...

Actually, I think rigth clicking auto-uses the potion, not sure tho..

SpiderX22
02-25-2008, 10:39 PM
There's no European cities?

SpiderX22
02-26-2008, 12:18 AM
PvP (Player versus Player) attacks working? I can't find the attack button... I was gonna attack someone...

SpiderX22
02-26-2008, 12:26 AM
Wow, I've said alot today. But, is magic supposed to do damage? I'm level 6 elf, using fire level 2 on an ogre:
SpiderX22 uses magic () on Ogre for 0 points. Ogre attacks SpiderX22 for 8 points.

Mickey
02-26-2008, 12:32 AM
It's spelled Piranha
Fixed.


I bought a Healing Potion 1. Then bought another one. I right clicked and hit Properties on the second potion, then hit cancel. When I checked my items again, the second potion disappeared. Then I hit Properties on the 1st potion, and then hit cancel. The thing refreshed, and I had no items. Is this a glitch, or intentional to keep people from editing their items. In case it is intentional, please put a nice big WARNING DO NOT RIGHT CLICK somewhere...

Actually, I think rigth clicking auto-uses the potion, not sure tho..
I think right-clicking fires the network link. If you fire it, it uses the potion. We'll want to double-check, but I think that's correct.



There's no European cities?
Not yet, no. I'll add some soon.


PvP (Player versus Player) attacks working? I can't find the attack button... I was gonna attack someone...
No, it does not work. You can attack WITH someone else, but you can't attack them directly.


Wow, I've said alot today. But, is magic supposed to do damage? I'm level 6 elf, using fire level 2 on an ogre:
SpiderX22 uses magic () on Ogre for 0 points. Ogre attacks SpiderX22 for 8 points.
That's a bug right there. I'll work on it.

Thanks for the great feedback!

Mickey
02-26-2008, 12:44 AM
Actually, I think rigth clicking auto-uses the potion, not sure tho..
I've confirmed -- this DOES use it.


Wow, I've said alot today. But, is magic supposed to do damage? I'm level 6 elf, using fire level 2 on an ogre:
SpiderX22 uses magic () on Ogre for 0 points. Ogre attacks SpiderX22 for 8 points.
I think this is fixed now. Try it out and let me know.

Mickey
02-26-2008, 12:45 AM
There's no European cities?

Pick some. Give me:

- City
- Level
- Boss name

for as many of them as you want. :)

SpiderX22
02-26-2008, 02:29 AM
Pick some. Give me:

- City
- Level
- Boss name


London
Level 3
Boss: King of England or Knight of the ______ (Fill it in with something, like Knight of the Round Table etc)
Shop: Douglas, Isle of Man
Since the UK is pretty small, I'd cut the zoom level fro the shop down to like 50 miles (it's currently around 80 miles).


Berlin
Level 1 (there's only 2 so far)
Boss: Mutant Bear
The flag/coat of arms of Berlin has a standing bear with a forked tongue.
Shop: Copenhagen


Las Palmas de Gran Canaria (Canary Islands) - Water city
Level 2
Boss: Giant Mastiff
The islands' name is likely derived from the Latin term Insula Canaria, meaning Island of the Dogs, a name applied originally only to the island of Gran Canaria. It is thought that the dense population of an endemic breed of large and fierce dogs, like the Canary Mastiff (in Spanish, el Presa Canario), was the characteristic that most struck the few ancient Romans who established contact with the islands by the sea.
Shop: Agadir, Morocco


Tiger attacks SpiderX22 for 6 points. SpiderX22 uses magic (Fire 2) on Tiger for 16 points.

Spells work.

SpiderX22
02-26-2008, 03:40 AM
Snake attacks SpiderX22 for 7 points. SpiderX22 tried to use magic (Ice 2) on Snake, but didn't have enough mana.


Lol..what a waste of an attack turn. Funny tho, and taught me my lesson..

Mickey
02-26-2008, 02:18 PM
Snake attacks SpiderX22 for 7 points. SpiderX22 tried to use magic (Ice 2) on Snake, but didn't have enough mana.


Lol..what a waste of an attack turn. Funny tho, and taught me my lesson..
Yep. :)

SpiderX22
02-26-2008, 11:52 PM
Right now, spells don't seem to have any advantages over the items (fire level 2 vs steel sword), and considering spells cost mana, the spells seem kinda useless for an elf. I'd also suggest tweaking the prices of potions a little higher. I'm at level 6 and can easily kill 5 or 6 hawks without dying. Thats about 25-30 gold, and I can just buy a 10 gold potion and do it again. Upping the potions cost by 5 gold might help?

Furthermore, what do you think about a heal spell? It would cost more then the other spells, but therefore allows you to heal yourself for a certain amount of mana.

SpiderX22
02-27-2008, 12:02 AM
Can you add a "Last Item Used" thingy in the same way you have last attack thingy?

SpiderX22
02-27-2008, 12:24 AM
And may I also strongly suggest a maximum of 6 potions? Especially since using a potion doesn't count as an attack phase (meaning you cant get hurt as you drink the potion, which in a real battle makes no sense). Otherwise, I can just stock up on like 20 level 2 health potions and will never get killed by a boss.

SpiderX22
02-27-2008, 12:35 AM
Does this work in GOOGLE SKY as well?

Mickey
02-27-2008, 03:26 AM
Upping the potions cost by 5 gold might help?
Good idea.

[qutoe]Furthermore, what do you think about a heal spell? It would cost more then the other spells, but therefore allows you to heal yourself for a certain amount of mana.[/QUOTE]
I've thought about this. I have some code snippets already in there for it, but it's gonna take a good bit more work.


Can you add a "Last Item Used" thingy in the same way you have last attack thingy?
I hadn't considered that, but I'll put it on the list.


And may I also strongly suggest a maximum of 6 potions? Especially since using a potion doesn't count as an attack phase (meaning you cant get hurt as you drink the potion, which in a real battle makes no sense). Otherwise, I can just stock up on like 20 level 2 health potions and will never get killed by a boss.
Agreed. I simply haven't gotten to this yet. I was also thinking that 6 might be a good number, so I'll probably go with that to start.


Does this work in GOOGLE SKY as well?
Given how Google Sky works, the enemies and cities would probably appear up there. However, there's not a good way (yet) for the network link to know which mode you're in, making true Sky functionality impossible for now.

Mickey
02-27-2008, 03:44 AM
London
Level 3

Berlin
Level 1 (there's only 2 so far)

Las Palmas de Gran Canaria (Canary Islands) - Water city
Level 2
They're all in there now. I used your cities, your levels and your bosses -- good suggestions!

However, I chose different locations for the shops, as I don't want to give them away. :)

SpiderX22
02-27-2008, 11:29 PM
How exactly does a scorpion swim out this far? =P

SpiderX22
02-27-2008, 11:38 PM
Glitch? If you rapidly press the "Submit" button after buying one item, it gives you lots of that item, but for less money then it should cost. Example:

I have 402 gold. I clicked the healing potion 2 button a bunch of times. When I refreshed the characeter info page, I had 10 new healing potion 2s and 302 gold.. However, those potions cost 20 gold. 20 gold x 10 potions is 200 gold, not the 100 it only took off from my gold..

SpiderX22
02-27-2008, 11:49 PM
And this is one hardy Piranha...surviving on a mountain. =P

Mickey
02-28-2008, 12:34 AM
How exactly does a scorpion swim out this far? =P

And this is one hardy Piranha...surviving on a mountain. =P
Those will continue to be problems. This was the idea of the zones (to mostly prevent this), but small islands and lakes will have the occasional hissup.


Glitch? If you rapidly press the "Submit" button after buying one item, it gives you lots of that item, but for less money then it should cost.
Hmmm. I knew that it would give you multiple items, but I thought it counted them correctly. I'll look into it.

Mickey
02-28-2008, 12:48 AM
Glitch? If you rapidly press the "Submit" button after buying one item, it gives you lots of that item, but for less money then it should cost.

Ok, this should be fixed now in two ways:

1 - The money comes out before you are given the item. Do it too fast, and you'll pay for nothing (rather than the opposite).
2 - You can't buy something within 5 seconds of your last purchase. This should essentially fix it as well.

Try it again and see what you can do.

SpiderX22
02-28-2008, 01:32 AM
Rawr, what level do I hafta be for level 3 items? I have 600 gold, am level 9, and have 12 crystals, but can't buy a silver sword?

Mickey
02-28-2008, 01:51 AM
Rawr, what level do I hafta be for level 3 items? I have 600 gold, am level 9, and have 12 crystals, but can't buy a silver sword?

Level 10
http://www.gearthhacks.com/gemmo/list_weapons.php

Agree or disagree?

GEH4EVR
02-28-2008, 08:54 PM
I personally think that the gap between level 4 and level 10 waepons is way too big, maybe have it ordered like:

Wooden Sword: 1
Steel Sword: 4
Wooden Hammer: 4
Silver Sword: 7
Diamond Sword: 15
Silver Hammer: 20

SpiderX22
02-28-2008, 09:45 PM
I personally think that the gap between level 4 and level 10 waepons is way too big, maybe have it ordered like:

Wooden Sword: 1
Steel Sword: 4
Wooden Hammer: 4
Silver Sword: 7
Diamond Sword: 15
Silver Hammer: 20
In my opinion, the gap truly isnt that big. Considering for an elf the silver sword is the last weapon he can use, that level 10 spot is a pretty good place to put it. The level 20 for the mage may be a bit high though, because the silver hammer isn't that great anyways (compared to silver sowrd and diamond sword), and I don't see a mage needing a hammer by the time they are level 20, especially because at that point they'll probably have a huge mana pool, and lots of mana potions...

Deathbob
03-02-2008, 07:19 PM
The character portion of the kml needs to refresh as much or more than the battle section.

I died not realizing i was taking damage.

Mickey
03-02-2008, 07:31 PM
The character portion of the kml needs to refresh as much or more than the battle section.
That has been changed now. It will refresh every 10 seconds OR 1 second after you stop moving the camera. I worry about the potential load on the server because of this (the character section is pretty brutal, especially having to generate that header image), but we'll see what happens.


I died not realizing i was taking damage.
Be sure to keep an eye on the bottom of the "Battle" section. The last box is "Results of last attack", which will tell you exactly what happened.

SpiderX22
03-02-2008, 08:18 PM
The character portion of the kml needs to refresh as much or more than the battle section.

I died not realizing i was taking damage.

I disagree. This new refreshing is happening much too often and dramatically slowing down the game, as compared to before. Besides, it should be the user's responsibility to check their hp over time, not have to have it refresh for you. Just manually refresh, after all, in real life, you don't see a guy yelling every 10 seconds "Now he has 40 hps, now he has 30 hps, now he's dead." Manually refreshing isn't that much work and it makes the game require more focus.

However, if you do decide to keep the character refresh mickey, I suggest it autorefresh every 30 or 45 seconds (after a point, you can go through like 3 battles without dying, which takes awhile, so you really don't need it refreshing every 10 seconds).

Mickey
03-02-2008, 08:25 PM
I turned it back off. Now that I've thought about it a bit, I think:

- It'll be awfully hard on the server.
- Users can adjust it themselves and make it automatic if they want, and there's nothing I can do about it.

Keeping the default with auto-refresh on stop only will help reduce the load. Leaving it on an autorefresh every x seconds would mean they'd be hitting the server pretty hard for hours at a time if they left GE open...

SpiderX22
03-02-2008, 08:44 PM
Yes, it was also draining alot of speed from the 'Browse" network link so most of my enemies that I clicked still had the "You're still in a battle" thing up..

rfwrangler
03-03-2008, 05:27 AM
I just started playing this and I think the idea of this is great. I have been flying around for over an hour now I found a shop thanks to the hint but I haven't found one enemy yet. I have tried differing heights and going where other players are but still have not had any luck

Mickey
03-03-2008, 11:38 AM
I just started playing this and I think the idea of this is great. I have been flying around for over an hour now I found a shop thanks to the hint but I haven't found one enemy yet. I have tried differing heights and going where other players are but still have not had any luck

You need to be zoomed in pretty close to see enemies. Expand the "Browse" network link, then expand the "Enemies" folder to see the results of the enemy search. It will either say "No enemies found" or "Please zoom in". You need to be zoomed to around an altitude of 95 miles.

Get it to where it says "No enemies found", rather than "please zoom in". Then, browse around at that altitude for a little while. Explore around Atlanta, but not too close (right around it has been cleaned out pretty well). Explore south Georgia, Alabama, etc. There are thousands of them around there.

fstaylor
03-03-2008, 05:54 PM
I think the Battle link should not only show the monster's HP, but also the players. It takes to long to do a refresh of the Player's stats, it would be better to just add both the monster and player's HP in the same message.

Mickey
03-03-2008, 06:49 PM
I think the Battle link should not only show the monster's HP, but also the players. It takes to long to do a refresh of the Player's stats, it would be better to just add both the monster and player's HP in the same message.

Good suggestion. Done!

rfwrangler
03-04-2008, 05:38 AM
You need to be zoomed in pretty close to see enemies. Expand the "Browse" network link, then expand the "Enemies" folder to see the results of the enemy search. It will either say "No enemies found" or "Please zoom in". You need to be zoomed to around an altitude of 95 miles.

Get it to where it says "No enemies found", rather than "please zoom in". Then, browse around at that altitude for a little while. Explore around Atlanta, but not too close (right around it has been cleaned out pretty well). Explore south Georgia, Alabama, etc. There are thousands of them around there.


Thank you I will try there.

xp@
03-05-2008, 12:24 PM
Ok, this should be fixed now in two ways:

1 - The money comes out before you are given the item. Do it too fast, and you'll pay for nothing (rather than the opposite).
2 - You can't buy something within 5 seconds of your last purchase. This should essentially fix it as well.

Try it again and see what you can do.

Would be good to have some feedback on how many items have been bought (e.g. a counter). I have supped a fair amount of potions, and it is hard to know how many you are buying. There again I usually just keep buying until the cash runs out.

Mickey
03-05-2008, 01:56 PM
Would be good to have some feedback on how many items have been bought (e.g. a counter). I have supped a fair amount of potions, and it is hard to know how many you are buying. There again I usually just keep buying until the cash runs out.

Agreed. I'm not sure how to build that into the flash script, but I'll work on it.

I still need to build in a total cap on items -- probably around six or so.

SpiderX22
03-06-2008, 01:58 AM
After a certain point gold gets kind of useless. I have a silver sword as an elf and I have nothing to do with my gold..it just keeps rising and rising. Even if I buy 30 healing potions (which I did...kinda exploiting the no item cap [it's nice for taking one much stronger bosses and just sucking down potions]) I still have tons of money left over. Any ideas as what to do with all this extra gold?

Mickey
03-06-2008, 02:02 AM
After a certain point gold gets kind of useless. I have a silver sword as an elf and I have nothing to do with my gold..it just keeps rising and rising. Even if I buy 30 healing potions (which I did...kinda exploiting the no item cap [it's nice for taking one much stronger bosses and just sucking down potions]) I still have tons of money left over. Any ideas as what to do with all this extra gold?

In the interest of balance, should higher level monsters give out less gold than they currently do? Or should higher level weapons/spells cost a lot more?

SpiderX22
03-06-2008, 02:06 AM
In the interest of balance, should higher level monsters give out less gold than they currently do? Or should higher level weapons/spells cost a lot more?

I'd suggest the higher level weapons/spells cost more, but I'd ask a few other people for their opinions first. Personally, I think the silver sword was very cheap, and by the time I had enough experience to buy it, I already had over 1000 gold. The potions as well are pretty cheap..I buy healing potion 2s in mass quantities, and they the only thing that deals enough damage to completely wipe all that hp gained away is a lvl 3 boss, which tehre aren't many of. I'd definitely suggest raising the prices of upper level weapons (especially those requiring level 20, by level 20 you'll have like 10,000 gold or something) and probably raising the prices of potions. Also, for an elf, after the silver sword, there really isn't anything left to buy...so all I can do is buy HUGE quantities of healing potions (I have like 100..., which makes me basically immortal compared to bosses, assuming they don't one hit KO me). I suggest putting an item cap in asap (which will sadden me and my 100 items tremendously =P ).

SpiderX22
03-06-2008, 02:09 AM
A quick thing I've noticed. It is almost impossible for an elf to defeat a level 4 boss, with an item cap of 6. You just can't get back enough hps with just 6 items, and the silver sword just doesn't do enough damage. You'll have to be like level 30 something to take on a level 4 boss, whilst the mages and warriors can probably do it at a much lower level.

Also, I suggest making the level 20 hammer only available to mages...an elf or a warrior wouldn't buy it anyways..they have better weapons.

arnie1066
03-06-2008, 06:48 PM
Tweaks

I have been playing for a few days one two different machines (same user)

The Player Stat Windows could Do with Reducing in size a little. At the moment it covers quite an area of the screen where enemies could be.

Current HP in the Battle could be changed to read both eg
Current HP: 30 / 25
1st number yours, second creeps

Battle Section, also doesnt tell you how much mana is REQUIRED for a spell, i fell fould of having 1 mana point and trying to use a mana 2 spell, my mana had only increased by a small amount when i levelled up so i didn't expect it to use more.

Battle section, Currenlty is occupying 1/3 of my window and reads...
arnie1066 attacks Hawk with steel sword for 1
points. Hawk was killed
It actually meant 12 points but its not wrapping around properly
May i suggest:
Creep deals y damage
PlayerName deals X damage (Kill)

EDIT:
Wooden Sword - This could be Changed to Bow & Arrows
Silver Sword could become an Axe

arnie1066
03-06-2008, 07:26 PM
Before I say anything let me say this: what I'm going to say isn't absolutely neccessary right now, but would be a good addition at the late stages of the game.

To make an MMO really addicting (this already is darn addicting) it's the little things that count. Finding secret things, secret bosses, and easter eggs. The main quest is clearly to beat bosses and get crystals. However and addition of side quests would be really nice, such as finding "ingredients" for a certain something. The ingredients are scattered around the world, and when they are all found, you can combine them for either an item or something.

Also, after beating all the bosses and acquiring the crystals, what do the players then do?

And lastly, but most importantly, the game needs a STORYLINE.

Spider wants a Story...

I give you a Story... (go easy on me i wrote it in 20 minutes):


After a near extinction event that levelled 95% of the world's cities. The Human Race had to adapt to survive.
After Many Generations, three distinctions evolved from the three most protected areas of the Globe. Each carefully passing there ways down the generations

To the far reaches of the poles, Strength was born to the Warriors through fearsome battles with roaming packs of Bears. Even Ice Sharks were encountered swimming under the ice waiting to break through if a Warrior stepped on ICE sheets thin enough.

From the deep forests where brute strength could not help against Hawks, Falcons and stampeding Elephants, by becoming closer to their surroundings, safety could be gained. So were born the Elves

In the hidden places both high and low, strange new species of plants were forming in the darkened caves. The mixing and refining of which lead to the emergence of the Mages

However those were not the only changes taking place, other species were evolving and struggling for dominance. Mankind would not be able to retake the world without first conquering these strange new things. Worst of these were the Ogrean, humans who had shrunk away from the world into groups to small for meaningful interaction had devolved into these fearsome enemies. While the Ogrean roamed the land, the sea was beginning to team with the Serpents of old Myths and tales. Even the fearsome sharks were not attacking them.

But those were just the smallest of changes compared to what awaited the first who tried to renter the cities of old. Rumours of beasts as large as any dwelling, and some of even more wondrous foes from old Myths and Folklore. Only the strongest and bravest would venture too near to the last remaining cities.

The outlands & waters teaming with roaming beasts needed to be kept in check or risk being overrun, to this end the three races sent out their strongest Men and Women alike to tame the wilds and the seas, in preparation to retake the cities of the lost Empire.

You are one of those chosen to go forth and clear a path, to fight your way through strengthening enemies and retake the cities. You will be alone, the Races are not sufficient in number to hunt in parties, you may meet help along the way, but the Journey is yours alone.

GEH4EVR
03-06-2008, 07:36 PM
Arnie1066, In my opinion, that's brilliant, not bad for 20 minutes:givebeer:

Ruskets
03-06-2008, 08:14 PM
arnie1066, I feel a renewed purpose in playing this game. I am no longer a guinea pig killing critters for Mickey's beta testing pleasure, but a young warrior fighting to give my people a chance, to reclaim the great cities, and to find what was lost.

~ Ruskets

arnie1066
03-06-2008, 08:40 PM
Thanks Guys, didn't expect it to be so well received :shock:

I have another thought for the battle area...
Do we need to see 'Attack with'?
Would 'Steel Sword', Wooden Sword' etc be sufficient?

arnie1066
03-06-2008, 09:53 PM
Sorry, the edit button went away (must be off playing GEMMO)


Anyway, another thought occurred, as you have to keep all of those old weapons, like the wooden swords etc, could we have some creeps, that are only affected by wood/silver.

Maybe even Race specific creeps eg Polar Bear for Warriors, Boars for Elves and Baby Dragons for Mages. Or would this prove to difficult to implement?

Mickey
03-06-2008, 09:54 PM
Anyway, another thought occurred, as you have to keep all of those old weapons, like the wooden swords etc, could we have some creeps, that are only affected by wood/silver.

Maybe even Race specific creeps eg Polar Bear for Warriors, Boars for Elves and Baby Dragons for Mages. Or would this prove to difficult to implement?
Cool idea -- I hadn't considered it. It might be awfully hard to implement, but I'll certainly look into it.

SpiderX22
03-07-2008, 10:13 PM
I've looked everyone...especially around level 2 areas...and can barely find ANY enemies. Is there a problem with the game, or have they all been killed off? And if they have been killed...any way you can reset/add more?

Mickey
03-07-2008, 11:27 PM
I've looked everyone...especially around level 2 areas...and can barely find ANY enemies. Is there a problem with the game, or have they all been killed off? And if they have been killed...any way you can reset/add more?

Oops, my mistake! I have a script that regenerates new enemies, but I forgot to build the cron job for it.

I just ran it by hand and it re-built the 4,220 enemies that have been killed in the last few days. :)

I'll get it on an hourly cron job later this evening. Sorry about that.

Mickey
03-08-2008, 12:35 AM
Ok, it should be set to run at 10 minutes after every hour. I'll check tomorrow and make sure it's doing the job properly.

SpiderX22
03-08-2008, 01:05 AM
I had to go to this tiny corner of India for one Tiger...

Thanks. =P

SpiderX22
03-08-2008, 04:05 AM
Okay so right now its basically impossible to die. You can die only if your dumb basically. You know your hps, you know the enemies hp, and you know how much damage you can take/deal. Plus you can always heal back up. There has to be some kind of inherent risk for fighting, or something that can truely kill you. Id suggest like a 1% or .5% chance that an enemy kills you in one hit (or deals massive damage), symbolizing like a lucky shot or a head shot or something. Also (or in case you don't like that idea) make it possible that your sword/hammer/or even potion can fail. Like a sword or hammer can break, and a potion can be a dud or placebo. That way, theres more risk involved in a fight, and if you plan it out, something can still go wrong. Accordingly, the risk for a lucky shot is higher for a higher level enemy or boss. like .5% for level 1, .75% for lvl 2, 1% for lvl 3, 1.25% for lvl 4, and 2% for boss).

Comment?

Mickey
03-08-2008, 04:06 AM
Hmm, cool idea. I'd like to hear what others think of it too.

arnie1066
03-10-2008, 12:46 PM
While that would stop me taking on the lvl 2's for a while its not a bad idea.

I can only take 1 lvl2 hit, the second would kill me, currently, i could get all ilixr'd up but the danger of dying anyway would make me think twice.

Instead of 'Lucky Shot' you could also have (maybe not for the bosses (not sure) but. The 'EnemyName' 's 'YoungType' has joined the fight, you take an extra 2hp damage per hit.


You could Also Add Energy, you use energy in each use of Swords but not Potions.

Weapon Lvl (not Power)
Mages use 100% Energy per Swing
Elves use 75% energy per swing
Warriors use 50% Energy per swing

Alternatively or as well, you could have damage done to the weapon itself. This would offset some of the inabilities of the Mage, you could then add Repair Shops (or buy Sharpening stones)

Durham Ox
03-15-2008, 01:37 PM
2 - You can't buy something within 5 seconds of your last purchase. This should essentially fix it as well.

Ahhh! That's why it's been taking so long to fill up on potions. Maybe you could make a six-pack (or multi-pack) of potions available at the stores?

Mickey
03-16-2008, 01:56 AM
Ahhh! That's why it's been taking so long to fill up on potions. Maybe you could make a six-pack (or multi-pack) of potions available at the stores?
It's on the to-do list. I'll try to add it within the next few days.