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War_Peace
08-30-2005, 02:08 PM
Not just demanding another settlement like cotton fields nor oil rigs even nor diamond mines but I demand those things to be removed from the game and replaced with a complete new system. Every one should be able to fit in this new system. It should be like a jewel-miner and remove the code typing system so that all the players can make Geos easily, fairly and the right way. Mickey, the current system is not fair, useful and it is corrupted...

War_Peace
08-30-2005, 03:05 PM
You are trying so hard on writing scripts that you can't see the simple facts! This thing has to be user-friendly, easy-to-use and enjoyable.

*If you don't let the users collect resources, how can they cheat!? That's simple as it is!

Do not let the users collect resources but let them use the resources provided by the system periodically! This way, there will be no cheating. And this will be fair to the users that do not have much time.

*Users can invest their given resources to earn even more. Example:

- Every five minutes, all the users get 1 Geo. If a user collects 1000 Geos he can buy a second resource-gatherer and earn 2 Geos. This can be managed on the gewar page, meaning no .KML files.

- User that conquers a city and another user that defends his city from an attack should be rewarded instantly according to the value of the city and the amount of troops he can accomplish to defeat.

- User that holds a city should be rewarded periodically again according to the value of the city.

His Lord Uberdude
08-30-2005, 03:16 PM
I'm liking this, but it has a few problems. What about people who spend all day on the game? As much as I hate to admit this, they deserve more Geos than those of us who can't be on all the time. There needs to be some kind of reward for people who are on.
Besides, this could mean that someone who never comes on, never does any work could come on and have 10,000 geos for him, without any work.
It's a good system, Communist as it is, but I don't think it'll work.

War_Peace
08-30-2005, 03:23 PM
If you can make the arrangement correctly, this system will definitely work just fine. Users can earn more and more while thay play. Users that do not play that often may not catch up but they could still have a chance.

That particular kind of people can be resolved like so: If they do not do any activity for a long time, system can automatically remove their Geos...

rasqual
08-30-2005, 03:58 PM
- User that conquers a city and another user that defends his city from an attack should be rewarded instantly according to the value of the city and the amount of troops he can accomplish to defeat.

- User that holds a city should be rewarded periodically again according to the value of the city.

W&P -- should the victor also incur the cost of reconstruction?

Seriously. This doesn't make sense. There's nothing even remotely realistic about this sequence: (1) take plunder from a city (the notion of instant rewards), and (2) continue to wring taxes from this plundered city ("be rewarded periodically").

I'd have more confidence that your suggestion had merit if you'd take pains to explain where the expenses of an occupation come into play.

rasqual
08-30-2005, 04:00 PM
I'm liking this, but it has a few problems. What about people who spend all day on the game? As much as I hate to admit this, they deserve more Geos than those of us who can't be on all the time. There needs to be some kind of reward for people who are on.
This is one of my concerns -- that jewel hunting is a mindless engagement with the game, preventing the poor from spending time thinking about strategy.

Geez, I guess it's realistic, in a way. The poor are kept in entry-level jobs, and never rise to a position where they become players in the rare air of geopolitics or macroeconomics. They're just getting by.

Interesting.

War_Peace
08-30-2005, 04:02 PM
Do not write entries to my forums rasqual :)

I am having difficulties to make you understand this planet's point of view :spin:

I won't write the same things again, favour the conquerors and favour the defenders! That will do...

Lukepuuk
08-30-2005, 05:12 PM
But what would you do with newcomers. This way someone who has been playing for a year could never be defeated by someone new.
I think there's something interesting in it, but I do favour the searching for jewels...especially for the newbies to catch up a little.

How about also introducing something new?
Finding a jewel via a quiz? Like an event that happened somewhere?
But my guess is it would take a lot of time to do this and keep on expanding it before people know all the answers by head.
But we would actually be learning while playing ;)
And that jewel could be worth wayyyy more(doesn't have to be a jewel ofcourse).

I think it would be a fun addition to the game but don't know if it's possible to do in reality.

War_Peace
08-30-2005, 05:16 PM
If they do not do any activity for a long time, system can automatically remove their Geos...



Dude!...

Beezer
08-30-2005, 05:53 PM
...Do not let the users collect resources but let them use the resources provided by the system periodically! This way, there will be no cheating. And this will be fair to the users that do not have much time.

Hmmmmmm......

So you are suggesting that since you don't have time to collect jewels all the time, that all other players should be forced to fit into a system that is more fair to your schedule? Interesting.

I too have little time to sit around and collect jewels. However, I don't think that those players who have the time and have made the commitment to sit around and do nothing but collect jewels should be punished for doing so. As with any other online game, for example Everquest, the people that are going to be better at the game are the ones who invest time into the game.

Those who invest their time in the game should be rewarded. Those who don't invest their time in the game (like you and I) should simply have to do the best with what they have.

War_Peace
08-30-2005, 06:00 PM
I am right and you are wrong!

And, I am maybe the most time-spending guy in this game(adding that I spend this time to collect jewels!!)

I am not one of you! Sorry...

But that does not mean that I can not save the rights of anyone. I want justice, that's all. The current system does not include Justice!

Beezer
08-30-2005, 06:14 PM
I am not one of you! Sorry...

My bad. I thought that you had stated in another thread that you didn't have the time to sit around and collect jewels. I must have you confused with someone else.

However, I still don't think that your suggested method is the way to go. If you invest your time in the game, you should be rewarded. If you don't invest your time in the game, you should not be rewarded.

I suppose we'll just have to disagree on this.

War_Peace
08-30-2005, 06:22 PM
"We should not award the ones that do not spend time..."


This is not that simple!

I am tired of entering that security-code. I am tired of conquering and earning nothing! I am tired of those "rich bustards" earning more and more and more and more and more and more and more.........

STOP THIS AT ONCE!! STOP MINES - STOP FIELDS - STOP WELLS

*UNITED LABOURERS WORLDWIDE*

-ULW-

rasqual
08-30-2005, 07:02 PM
How about also introducing something new?
Finding a jewel via a quiz? Like an event that happened somewhere?Interesting. Something like finding some historically significant event, and passing a quiz on it. Being familiar with the strategic unfolding of the game over time. Now THAT would be cool, but yeah. might not be practical.

It would act as a bozo filter to leave power in the hands of those who value the wisdom experience gives, over the rush of conquest that a sudden influx of wealth can enable.

His Lord Uberdude
08-30-2005, 07:30 PM
"We should not award the ones that do not spend time..."


This is not that simple!

I am tired of entering that security-code. I am tired of conquering and earning nothing! I am tired of those "rich bustards" earning more and more and more and more and more and more and more.........

STOP THIS AT ONCE!! STOP MINES - STOP FIELDS - STOP WELLS

*UNITED LABOURERS WORLDWIDE*

-ULW-

So, we're supposed to change the whole thing because you're tired of playing? Then don't! If you don't like the gameplay, tough. You've posted your opinions, now quit trying to force the game to change.
You realize you are one out of 920+ players, right? Maybe a few of us perfer the current system. Your idea that everyone should get the same, regardless of time spent is pure socialist! I don't spend more than a half-hour on average playing, and I still think that people who play more should get more.
So, you've ranted about the injustice of it all, insisted that we take your system, despite the superiority of the current system (in the opinion of a majority of the players, I suspect), and tried to force-change the way the game works. It just doesn't work, dude.

War_Peace
08-30-2005, 07:34 PM
Cut the poo, dude! All the ones like you make me sick!

THEY WERE HERE BEFORE ME
THEY SETTLED BEFORE ME
THEY GOT ALL THE WELLS AND FIELDS
ARE THEY EVEN BETTER THAN ME!!?

Naaaa!!??

Screw u guys! I'm goin' home...

His Lord Uberdude
08-30-2005, 07:37 PM
Screw u guys! I'm goin' home...
Thank goodness. You need sleep, or something.




Cut the poo, dude! All the ones like you make me sick!

THEY WERE HERE BEFORE ME
THEY SETTLED BEFORE ME
THEY GOT ALL THE WELLS AND FIELDS
ARE THEY EVEN BETTER THAN ME!!?

Hey, you've made No. 1 on the players list, you're doing better than most of us, so what's your problem?!!

War_Peace
08-30-2005, 07:38 PM
You don't even know Eric CARTMAN!

What am I talking for here!!? Seriously!?...

qrnster
08-30-2005, 08:05 PM
I agree with Lukepukk and Rasqual. Making jewels (or anything) worth a lot, and having quizzes or things to figure out would be very, very interesting. But the quizzes would have to be changed so that people can't just win from memory. You could 5 different questions with five different answers to lead to each place. This way, although there are many Q&A's, no one would be able to remember the answers. For example, if a jewel was in Kuala Lumpur, you could have five different questions, like:
Which city has the tallest building/s in the world? (As of this date)
Or- What is the capital of Malaysia.
of course, these are very simple and easy answers. What would make it interesting if the questions were REALLY tough, and you had to do research for it- it wouldn't just be the first link on google.
Then, a jewel, or whatever the reward, would be worth a lot (200-300Geos), and you would be really satisfied when you got it right. It would also be essential that the questions kml file updated itself, so every now and then Mickey could come with new questions & answers.

War_Peace
08-30-2005, 08:10 PM
You are making this game a joke dude!

This is not a commercial for MTV... This is not a trek-the-world game, this is a battlefield (military drums playing here) for Peter Pan's Sake! (??)

Beezer
08-30-2005, 08:16 PM
While quizzes would be educational, the backlash in making users research the answer to a question to get $$ would be tremendous. Think about it. Many people reacted VERY poorly when Mickey changed to the current system of entering a verification code to get jewels. Just imagine if you had to research a question in order to get 1 jewel.

qrnster
08-30-2005, 08:27 PM
But if the jewel was worth a lot- not just 2.25 Geos- 200 Geos or more. And it doesn't matter if it's educational, it will just take a much longer time to script a cheat, and would be interesting. And those who had good general knowledge wouldn't have to research.

Lukepuuk
08-30-2005, 09:21 PM
But if the jewel was worth a lot- not just 2.25 Geos- 200 Geos or more. And it doesn't matter if it's educational, it will just take a much longer time to script a cheat, and would be interesting. And those who had good general knowledge wouldn't have to research.

If that's possible it would be very cool and entertaining.
And you shouldn't have to give up the jewel hunting as it is for those who don't wanna do the research.
But is could be an extra. Google Earth is a massive program and it holds so much information and places. We could take advantage of that.
Have someone develop some real tough questions which indeed aren't on your first google link. And make that worth something.
And you can also make it that you can't directly go on to the next. So that my good old professor from school doesn't take over this world.

If Mickey would ever be interested I could go and make up a 100 questions with the places for a demonstration. He could see how easy or tough it is to find. But at the moment I think he's already caught up in work with the rest of the game.

War_Peace
08-30-2005, 10:11 PM
You are out of your minds...

rasqual
08-30-2005, 10:23 PM
Hey, how about making the questions part of the warfare and alliances themselves? Questions would be crafted by everyone who plays in the game. During battles, the probability of success would depend on how quickly you could find the answers to your opponent's questions.

Well, no, that'd be a problem. But what of getting everyone involved in producing the questions? They would, themselves, be exempt from benefiting from their own contributions, of course. More problematic would be being sure of who their allies are, so that their allies couldn't benefit from "insider trading" on answers or where to find answers.

That's problematic. Dang. There's something appealing about a global market in questions having modestly difficult answers. These questions would get stale, of course. And what KIND of questions would work? What kind of problems to solve? How about "treasure hunt" kind of things?

I dunno. Opening this door exposes all kinds of winsome but weird stuff. Cool, but challenging.

Mickey'll have it solved in an hour. ;-)


edit -- forgot to mention: you'd get geos for your contributions, prioportional to how long your enemies took to answer the questions once they viewed them. Something like that. Oh, that's got issues too. Geeez.

War_Peace
08-30-2005, 10:32 PM
Have you finished your sandwich allready!? Haaa!!?...

War_Peace
08-30-2005, 10:35 PM
Hey, you've made No. 1 on the players list, you're doing better than most of us, so what's your problem?!!



I am dying digging those jewels, Sponge Bob Smart Pants!!

Lukepuuk
08-30-2005, 10:40 PM
It all sounds great, but everything has it's problem.
For starters...the one creating the questions can't be a player ofcourse.
He'd be the richest guy.
Or he/she should be expelled from using it.
Or....everyone should join in and make questions. But I think that would be one hell of a script :P

Next problem is that you have to have new questions almost daily.

But then again...it would be making use of Google Earth to its maximum. It has so much possibilities.
And most questions wouldn't be hard to solve if you check the Keyhole BBS community.
If the question was: Where is that enormous white building an Indian Emperor build out of love for his wife....
In India you would immediately see the 'I' with Taj Mahal.

It's tough but all this thinking has to give us something eventually :cool:

aravan
08-31-2005, 01:43 AM
On one thing I actually agree with W_P. Never thought that would happen. Anyway. Dont go the quiz route. You think collecting jewels makes the game slow and boring. Answering a question to earn Geo's to buy armies to conquer the world. Now that's realistic! :spin: What's next?

I agree collecting jewels isnt the greatest solution, but as long as no one scripts it does make the game fair. You get what you give. That's the whole point of a game like this. You want to rule the world - spend 24 hours without sleep typing in a code and buying armies to conquer cities. You earned it!

I hope Mickey is enjoying all this!!!

rasqual
08-31-2005, 02:13 AM
. . . despite the superiority of the current system (in the opinion of a majority of the players, I suspect), and tried to force-change the way the game works. It just doesn't work, dude.
It would be interesting to have some kind of co-moderation of game dynamics, where something like a "league of nations" with a security council (the top nuclear powers or, preferably, the few (count on one hand) nuclear powers that exist after beta -- and BTW, nukes should not be available to ANY noobs to the game; these should only be accessible to veteran players, and I'm quite serious and would argue the matter happily).

Exchange rates between nations, taxes -- a lot of things could be delegated to a "united nations," a "world bank," and so forth. The game will always need a god (Mickey), but some self-organizing prospects could have a lot of potential.

What a majority things could matter, in other words, beyond merely a "prayer" capacity to the game's deity. This deity could give his world's denizen's a role in its dominion beyond the role of mere pawns.

Lukepuuk
08-31-2005, 10:28 AM
Agreed. I think the idea of a world bank or united nations should come in handy. Not too realistic though. Guess it's still a wargame and you should be able to attack other countries without getting sanctions :lol:

War_Peace
08-31-2005, 11:03 AM
Kofi rasqual Annan

Lukepuuk
08-31-2005, 01:19 PM
I gave it a thought but I don't think it will be easy.
An automated bank system could be done. Where one could loan Geo's when he/she is in trouble. And pay it back with interest.
Or put Geo's on a bank and get interest.
A Unison(or United Nations, just what you call it) could just see to it that people don't make a personal war against someone they don't like or something.
Example: you hate someone and get some friends to hate him too. And all you do is attack him until he has no more armies. And the moment he creates an armie in his home base you attack him again and make it impossible for him to get back into the game.
A unison of allies who only use their troops to intervene can be done without making a script for that. Just nominate a bunch of people here to make a 'united nations'.
But i'm not sure if it's really gonna make a difference.

rasqual
08-31-2005, 03:44 PM
My principal concern is that the the game be architected in ways that permit players to implement such things -- to form institutions that organically "exist" in the game. Not necessarily coded for, but architected to accommodate.

What would REALLY be interesting would be if Mickey could create an open architecture that would accommodate third party server-side applications. Alliances could have their own services hosted out there, serving their own interests. Authentication would be shared with Mickey's system -- stuff like that.

The sky's the limit!