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View Full Version : Natural Disasters..



araT
09-06-2005, 03:09 AM
I know this is a bit of a raw topic, but i think we should have natural disasters happening in the real world affect our game.. ie; if you own New Orleans/Florida and a hurricane hits.. some of your troops die or something..

Japan/Taiwan as well, and as the tropical cyclone season approaches in Australia places like Darwin, Townsville, Broome etc should be prepared to be affected too..

Same thing with the tsunami, all of the coastlines that were affected should have lost troops.. Earthquakes, bushfires.. you name it!

I just think it would bring a bit more reality to the game, and add a consideration to which cities you occupy..

How do we go about implementing this?

T.

birq
09-06-2005, 03:13 AM
Also, do things like slow down oil production, make oil more valuable, etc. That could be interesting...

araT
09-06-2005, 03:38 AM
oooh! great idea Birq! - I can really see this evolving!

T.

rasqual
09-06-2005, 04:20 AM
How do we go about implementing this?

T.

USGS has an earthquake netlink that provides real-world, accurate, timely earthquake data. It's darned nice.

http://earthquake.usgs.gov/recenteqsww/catalogs/eqs7day-M1_src.kml

Other, similar things are coming on-line all the time. Lobby your favorite database sites to KML bloomin' everything.

This isn't something that would depend on having the KML on the client-side, but when Mickey's use of the data on the server-side had someone objecting that their city had suffered no quakes, they'd be politely encouraged to load the KML on the client-side and see for themselves. ;-)

I've been urging Mickey to get the first "real world," dynamic data like this into the game. He's pretty busy, though, I'm sure. However, this is something just begging to be done, inasmuch as the dynamic use of such data from third parties is kind of what Earth is all about, and since Google's own layers (as Mickey found out) are encrypted and useless for these purposes by server-side code.

araT
09-06-2005, 05:08 AM
Yeah!, files like this one too!

http://www.googleearthhacks.com/images/new/080505/244271TSW.jpg (http://www.googleearthhacks.com/dlfile6578/Tropical-Storms-Worldwide.htm)
Tropical Storms Worldwide (http://www.googleearthhacks.com/dlfile6578/Tropical-Storms-Worldwide.htm)

I think we are onto something here!!

T.

rasqual
09-06-2005, 05:25 AM
No, won't work. It can't be images. The USGS provides KML that can be parsed for the actual quake magnitude, lat & lon -- it's machine-readable and Mickey could use it.

I posted elsewhere that it's not very realistic to take a toll on cities, armies, resource mining or whatever based on a measly 3.2 quake, but it'd be a compromise in realism in order to work real-world data into the game on a try-it-out basis, to explore the potential of methods in anticipation of a LOT more data coming on in coming months.

araT
09-06-2005, 05:32 AM
Well, its enough to check..

A friend & I are working on a script that reads the current coordinates of a Hurricane/Typhoon/Cyclone off a site and places a placemark on the map.. unfortunately at the moment its only showing one storm at a time, so its not good enough to be implemented - we are hoping to have a few nifty features like the more powerful the storm is, the bigger the icon is, and maybe different colours too... If this stuff does indeed get implemented on GEwar we will work our asses off to get it working ASAP..

Only time will tell :)

T.

rasqual
09-06-2005, 05:47 AM
Nice.

Yeah, "only" time. Which reminds me, I have some SQL of my own to check. ;-)

araT
09-07-2005, 02:02 PM
The hurricane tracker is evolving at massive speed! we now have it pulling all storms worldwide, we are just working on getting speed/catagory etc. into the description, and figuring out a feesable way to host it! it should be done after the weekend!

T.