Mickey
10-14-2005, 10:47 PM
During the routine 5 minute update script, it will check for armies that have owners with negative Geos. This is ON HAND Geos. If you have Geos in the bank, you'd better take some out if you're running low.
Every army owned by that player will lose 0.5% of their troops (rounded up) on each update. This means if you have 200 troops, you'll lose 1. If you have 100 troops, you'll lose 1/2 a troop which gets rounded up to one full troop. Basically, you'll lose at least one troop every five minutes. However, your army won't die, mostly because I haven't coded that yet. It will get down to one troop left in it and it should hold there.
If someone reading this has negative Geos and some armies, watch the numbers and see if it seems to be working correctly.
Every army owned by that player will lose 0.5% of their troops (rounded up) on each update. This means if you have 200 troops, you'll lose 1. If you have 100 troops, you'll lose 1/2 a troop which gets rounded up to one full troop. Basically, you'll lose at least one troop every five minutes. However, your army won't die, mostly because I haven't coded that yet. It will get down to one troop left in it and it should hold there.
If someone reading this has negative Geos and some armies, watch the numbers and see if it seems to be working correctly.