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War_Peace
10-15-2005, 05:08 PM
I think it should be increased like 10 or even 100 times or we are done here!

One more thing: Why not scale the thing as in "City hights" as before.
Because some cities are like those "cities with a highs like a flat"

Mickey, can you make that thing you did when you arranged the height of the cities to the Income Ratios too?...

Thanks...

TheLeveller
10-15-2005, 05:17 PM
I agree. You buy troops to win over a city and even more to protect it. Then they will be smashed soon after. Most city taxes are not worth the army effort. In the old game I had a city with a value of 1 mio, got 5 geos a day out of it. Even with 100 Geos a day from a big city you can't do much when alliances or single players decide to attack with big armies.

Loki
10-15-2005, 07:04 PM
Yeah, but surely that would create a problem as people without cities become unable to attack them, because owning the city makes the defender a financial powerhouse? That would mean that no newbies could ever take a city...

Just a thought though. Maybe I'm wrong. ;)

Rob

Timmetie
10-15-2005, 07:24 PM
the big cities give 100 geo's a day, so a newb jeweling for 10 minutes a day beats me, cause i cant turn in my jewels with the city. ofcourse then only my brilliance and tactical insight will save me.

War peace is right here.

100 might be too much, but 10 is real, or ill have to keep moving my armies out of cities, jewelling and moving back.