View Full Version : Leveling up armies
Mickey
10-20-2005, 09:50 PM
Army levels are coming soon, but a lot of details need to be worked out. Please answer the following questions:
Defenders
- Should defending armies have an advantage?
- If so, how much? For example, say "a 100 troop army would be as strong as a 110 troop army"
- Does this work for every defensive army, or only if they're in a city or their home base?
Upgrades
- Should level-ups only be based on fighting experience, or can you purchase them as well? Maybe a limited number of "training" purchases that you could put them through.
- Should extra troops cost more on an army that is a higher level?
- How much stronger should a leveled army be?
- Should the level of an army be displayed when they're attacked, kind of like their size is now? I tend to think yes, just so people don't complain when small (leveled-up) armies beat large (un-leveled) armies.
- There will be a limited number of levels. I'm thinking maybe 5.
- Should defending armies have an advantage?
- If so, how much? For example, say "a 100 troop army would be as strong as a 110 troop army"
Roughly 1:1.1 to 1:1.25 would be reasonable for armies that are the same level.
- Does this work for every defensive army, or only if they're in a city or their home base?
Only armies in a city or homebase. Everybody else is "out in the open" so to speak.
- Should level-ups only be based on fighting experience, or can you purchase them as well? Maybe a limited number of "training" purchases that you could put them through.
It would be cool to be able to purchase power-ups or improvements, but it would make sense if there were different types of improvements or power-ups.
- Should extra troops cost more on an army that is a higher level?
No, but they should decrease the average level of that army, since you're putting noobs in with salty dogs.
Mickey
10-20-2005, 10:02 PM
No, but they should decrease the average level of that army, since you're putting noobs in with salty dogs.
Ahh, I hadn't considered that angle.
Coolman315987
10-20-2005, 10:07 PM
Here it goes...
Defenders
- Should defending armies have an advantage?
Yes. If you think about it, they would have places to hide in the cities and bunkers set up.
[QUOTE=Mickey]- If so, how much? For example, say "a 100 troop army would be as strong as a 110 troop army"
100 to 110 sounds fine.
- Does this work for every defensive army, or only if they're in a city or their home base?
Only in city/home base.
Upgrades
- Should level-ups only be based on fighting experience, or can you purchase them as well? Maybe a limited number of "training" purchases that you could put them through.
Purchace also, but make it kind of expensive.
- Should extra troops cost more on an army that is a higher level?
Yes, definately. Someone could level up their 100 troop army and then buy cheap, leveled up troops.
[QUOTE=Mickey]- How much stronger should a leveled army be?
Dunno.
- Should the level of an army be displayed when they're attacked, kind of like their size is now? I tend to think yes, just so people don't complain when small (leveled-up) armies beat large (un-leveled) armies.
Yes for same reason.
- There will be a limited number of levels. I'm thinking maybe 5.
5 sounds good.
tony bennett
10-20-2005, 10:28 PM
A morale rating would be good.
Timmetie
10-20-2005, 10:35 PM
wow good plan mickey, and i agree with birq on most of the tweaks.
but when defenders get the advantage they have in "reality" i think attackers should as well.
This means being able to "siege" a city, so no armies can come in, and none can be bought there. so the attacker has time to move more troops there
for the sieging to work, larger armies would have to have an advantage , or there would be no difference between a large army inside, or an army inside and one outside. or between attacking twice with a small army and attacking once with a large army.
although this could wait, the time lag of bringing armies there should be enough for a while.
divide and conquer should still count. cant ignore the guy with the asian name man. he wrote a book and all. :D
blitzkrieg
10-21-2005, 12:20 AM
divide and conquer should still count. cant ignore the guy with the asian name man. he wrote a book and all. :D
Sun Tzu, Timmetie?
I like these level up ideas, I'd prefer the majority not to be purchased levels thuough - maybe only 1/5 of maximum can be purchased (so can only upgrade from recruits to soldiers)
My post about experience "points" may be a good way to do it, although I'm sure you've got an idea in mind, Mickey.
Basically army starts with exp points of 0. 1000 troops for example you can at this point buy more upgrades to a maximum of 100 exp. points dependant on how many troops in the army - so they upgrade to soldier status. (You can't buy combat experience, so you can't buy the level up to veteran)
At this point the army page would say, You can't buy any more experience points for this army as they are fit and ready soldiers (or somesuch)
Maybe for easy coding (also makes it transparent) you can say in the attack page "attacker size 1000 with 100 experience points giving a 20% virtual bonus to 1200 troops". that will cut down on "why did a 1000 troop army beat my 3000 troop army", and at the end of the battle the multiplier is obviously reversed back to normal troops size (600 virtual troops left obviously gets put back to 500 real troop numbers)
Could be 0% for level 1 (recruit) 0 - 100
20% for level 2 (trained soldier) 100 - 200
30% for level 3 (veteran soldier) 200 - 300
40% for level 4 (special forces maybe?) 300 - 400
50% for level 5 (elite - Schwarzenegger and van Damme) 400 - infinity
how to work out experience points and cost of initial training needs to be debated, my wife is harassing me to make my sons pancakes for breaky...
Blitzkriegmj
Mickey
10-21-2005, 01:23 AM
Maybe for easy coding (also makes it transparent) you can say in the attack page "attacker size 1000 with 100 experience points giving a 20% virtual bonus to 1200 troops". that will cut down on "why did a 1000 troop army beat my 3000 troop army", and at the end of the battle the multiplier is obviously reversed back to normal troops size (600 virtual troops left obviously gets put back to 500 real troop numbers)
Could be 0% for level 1 (recruit) 0 - 100
20% for level 2 (trained soldier) 100 - 200
30% for level 3 (veteran soldier) 200 - 300
40% for level 4 (special forces maybe?) 300 - 400
50% for level 5 (elite - Schwarzenegger and van Damme) 400 - infinity
Good thoughts.
razzam21
10-21-2005, 03:09 AM
Defenders should get an advantage whether in a city or not. Just make it so that if they are out in the open the advantage isn't larger. Something like 1:1.1 in the open and 1:1.25 in a city or home base.
Maybe for display you could do something like this 1000(1250) where the number inside is the regular equivilant because of experience and upgrades.
I also think there should be a max to how much experience an army can get. But lets say it takes a very long time to get there. Like 2 weeks or something. So the experience starts at 0 and canmax out at something like 1000. So over the course of 2 weeks there are 4032 5 minute updates. At each up date if the army is in a city or homebase then they get 1000/4032 experience points. The reason i say that there needs to be a max it is so that newbies can at least have a chance to get an army experienced enough to fight an esablished army if they are reasonably patient.
5 levels should very reasonable.
I say experience can only be gained when they are in a city or homebase. That is training happens not while troops are out on movements.
I think it should be levels you purchase combined with experience you gain during battles or when you are in a city or homebase.
Sidenote:
I also think troops should cost more when they aren't in a city or home base. But that is just me.
Army levels are coming soon, but a lot of details need to be worked out. Please answer the following questions:
Defenders
- Should defending armies have an advantage?
- If so, how much? For example, say "a 100 troop army would be as strong as a 110 troop army"
- Does this work for every defensive army, or only if they're in a city or their home base?
Upgrades
- Should level-ups only be based on fighting experience, or can you purchase them as well? Maybe a limited number of "training" purchases that you could put them through.
- Should extra troops cost more on an army that is a higher level?
- How much stronger should a leveled army be?
- Should the level of an army be displayed when they're attacked, kind of like their size is now? I tend to think yes, just so people don't complain when small (leveled-up) armies beat large (un-leveled) armies.
- There will be a limited number of levels. I'm thinking maybe 5.
Timmetie
10-21-2005, 10:27 AM
Sun Tzu, Timmetie?
Blitzkriegmj
No, jackie chan :D
ofcourse Sun Tzu, adding this would FINALLY give some tactics to the game, some reason not to save up all your money and just count on being able to take a city back, some reasons to throw money around an alliance, putting it where it would do the most good.
and its relatively easy, it would so enrich the game, but is ignored completely!
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