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View Full Version : Allow oil wells without worrying about distance to other wells?


Mickey
10-21-2005, 03:03 PM
To help the game scale better, I'm considering a big change to the wells/fields/mines set-up. Rather than seeing ALL of the other resources being used, I would have it only show YOURS out there.

The resources would last much longer again (like they used to), and they wouldn't be able to be nearly as close together as they are now, but you would only see your own and you would only have to stay far enough away from your own current ones to be able to build one.

Thoughts?

War_Peace
10-21-2005, 03:10 PM
Great idea!

But, how does it work? I mean, will we be able to use the whole area? (Which seems unlikely)

If we have a limited area, what are the details?

How are we warned about the distance?

Details, details, details... :)

Mickey
10-21-2005, 03:14 PM
But, how does it work? I mean, will we be able to use the whole area?
Yes.

How are we warned about the distance?
Same way as now. The distance will need to be greater, but you'll still be able to fit a whole bunch of them in there.

I'll probably change the rates so they make about 1/10th as much per day but last 10 times longer. The "one every 36 hours" will stay in effect.

WalterNeff
10-21-2005, 03:20 PM
Nice idea!

Beezer
10-21-2005, 03:21 PM
The resources would last much longer again (like they used to), and they wouldn't be able to be nearly as close together as they are now, but you would only see your own and you would only have to stay far enough away from your own current ones to be able to build one.
So I could conceivable plant an oil well on the same spot as War_Peace, as long as it was far enough away from my other wells??

jab_2004
10-21-2005, 03:21 PM
great idea there are so many cotton fields close together it takes age's trying to find were to put one with this it will be instant to find one perfect idea

War_Peace
10-21-2005, 03:33 PM
I will probably change the rates so they make about 1/10th as much per day but last 10 times longer. The "one every 36 hours" will stay in effect.

So, now I get 500 geos per day. => I will get 50 geos per day then?

If so, very very baad idea! We like the current system. We are able to get the Geos quicker...

Mickey
10-21-2005, 03:36 PM
So I could conceivable plant an oil well on the same spot as War_Peace, as long as it was far enough away from my other wells??
Correct, although you won't see any other wells, so you'd have no idea whether W_P had one there or not.

So, now I get 500 geos per day. => I will get 50 geos per day then?
Correct. However, you'll still get the same number of total resources from a given well. The difference is that rather than getting a quick 2-4 day shot of a ton of resources, it spreads them out. However, if you build a new one couple days you can easily have 20-30 of them going at once, thus bringing in a NICE cash flow. This would reward those that stick with it and build new wells consistenly, rather than building one and getting a quick shot of funds.

roswelljam
10-21-2005, 03:38 PM
I like the idea of having your own field / only have to be a certain distance away from your own but why do the rates have to change? It seems like you are trying to punish the patient people who are trying to build up armies / troops before attacking anyone. It will take someone with this tactic a lot longer now to get into the game. It might put people off.

jduddy
10-21-2005, 03:38 PM
To help the game scale better, I'm considering a big change to the wells/fields/mines set-up. Rather than seeing ALL of the other resources being used, I would have it only show YOURS out there.

The resources would last much longer again (like they used to), and they wouldn't be able to be nearly as close together as they are now, but you would only see your own and you would only have to stay far enough away from your own current ones to be able to build one.

Thoughts?

Good idea, a change is needed. To play the devil's advocate, could you create new oil producing regions that have various outputs of oil? For example, there are other oil producng regions of the world such as Russia, Gulf of Mex, South america, ALASKA and the tars sands of Canada. This could also make the local cities much more valuable and deemphasize the value of Riyadh. This would be a real life solution.

TheMightySquigglies
10-21-2005, 03:53 PM
I like the idea of having your own field / only have to be a certain distance away from your own but why do the rates have to change? It seems like you are trying to punish the patient people who are trying to build up armies / troops before attacking anyone. It will take someone with this tactic a lot longer now to get into the game. It might put people off.

Agreed - We're all playing cathc up to the people who own the large citiea nd the rate change will only increase the gap.

Beezer
10-21-2005, 03:55 PM
Good idea, a change is needed. To play the devil's advocate, could you create new oil producing regions that have various outputs of oil? For example, there are other oil producng regions of the world such as Russia, Gulf of Mex, South america, ALASKA and the tars sands of Canada. This could also make the local cities much more valuable and deemphasize the value of Riyadh. This would be a real life solution.
Agreed, there should be more resource fields so that one particular bonus city doesn't hold too much clout.

Mickey
10-21-2005, 04:04 PM
I like the idea of having your own field / only have to be a certain distance away from your own but why do the rates have to change? It seems like you are trying to punish the patient people who are trying to build up armies / troops before attacking anyone.
I'm trying to reward people that stick with it, as those that put in just a little bit of time every couple days will be able to amass a rather large fortune over the course of a few weeks.

It will take someone with this tactic a lot longer now to get into the game. It might put people off.
Very good point. My idea below might help with that.

To play the devil's advocate, could you create new oil producing regions that have various outputs of oil? For example, there are other oil producng regions of the world such as Russia, Gulf of Mex, South america, ALASKA and the tars sands of Canada. This could also make the local cities much more valuable and deemphasize the value of Riyadh.
If I did that, maybe each area would have a different kind of well. For example, the ones near Riyadh might pay out an total of around 1000 barrels, but over the course of 3 months. The ones in Russia might only pay out 750 barrels, but you'd get it in 4 days. Stuff like that. It'll take a good bit of re-coding (meaning it won't happen until next week at the earliest), but I like the train of thought.

roswelljam
10-21-2005, 04:05 PM
Agreed, there should be more resource fields so that one particular bonus city doesn't hold too much clout.

About 20 more resources should do it. Whoever holds the three cities (Riyadh, Cape Town and Atlanta) currently has a massive advantage that will probably never be broken. In just a few short days - we have seen a mirror of what happened before the big reset. Two Large alliances own 90% of the globe!

Mickey
10-21-2005, 04:11 PM
Another angle that might help, especially with the growing number of players, is significantly reducing the bonus amount to each city. The total daily income has risen a TON since I initiated the 5% bonus. I'm thinking a 1% bonus may be more in line, and still offer a nice bit of cash for the owners of those cities.

War_Peace
10-21-2005, 04:16 PM
Another angle that might help, especially with the growing number of players, is significantly reducing the bonus amount to each city. The total daily income has risen a TON since I initiated the 5% bonus. I'm thinking a 1% bonus may be more in line, and still offer a nice bit of cash for the owners of those cities.

So, 3(city) x %5 = %15 Bonus issue will be like 10(city) x %1 = %10 Bonus

And, current %15 Bonus is a total of only cotton, oil and diamond but that %10 Bonus will be a lot more.

Conclusion: Increase in the share of total Bonus amounts but easier to get those bonuses...

Good thing, ha?...

roswelljam
10-21-2005, 04:17 PM
Another angle that might help, especially with the growing number of players, is significantly reducing the bonus amount to each city. The total daily income has risen a TON since I initiated the 5% bonus. I'm thinking a 1% bonus may be more in line, and still offer a nice bit of cash for the owners of those cities.

This may heve been suggested before but how about scrapping ongoing bonuses altogether and just having a one off "pillaging bonus" for each city when it is attacked and taken over (No one from the same alliance can get this!!). Obviously the bonus would be bigger than normal cities for "Resource" cities.....

War_Peace
10-21-2005, 04:29 PM
This may heve been suggested before but how about scrapping ongoing bonuses altogether and just having a one off "pillaging bonus" for each city when it is attacked and taken over (No one from the same alliance can get this!!). Obviously the bonus would be bigger than normal cities for "Resource" cities.....

Won't work... Two alliances can work together. An alliance can work with orher individuals...

NOPE!...

His Lord Uberdude
10-21-2005, 06:07 PM
This is all good...and it'll make resources easier...but what happened to the idea of NO resource boxes, and just zoning the earth for produtction....I know it's considerably more difficult, but I thought it was better. :slant:

Mickey
10-21-2005, 06:57 PM
what happened to the idea of NO resource boxes, and just zoning the earth for produtction....I know it's considerably more difficult, but I thought it was better.
That idea is far better, but it'll take much more work. I'm still heading in that direction, but I need to fix today's problems before I worry about tomorrow's dreams... :)

Timmetie
10-21-2005, 07:27 PM
But I need to fix today's problems before I worry about tomorrow's dreams... :)

people lets save that quote somewhere,

when GEwar gets huge, we'll remember it. The dark times of GEwar, when the only light shining came from Timmetie, who brought enlightenment to the game. with a little help of mickey ofcourse.

Mickey
10-21-2005, 09:27 PM
This feature is now in place. Exact changes are listed here (http://www.googleearthhacks.com/forums/showthread.php?t=3566).

Thread closed.