blitzkrieg
11-11-2005, 12:33 PM
An idea to split the game into new players (Div2) and experienced players (Div1) is to create a new currency.
For instance Darwin, Australia is 109,419 population and earns 5.8 Geos each day. Pretty pointless to defend. But if we change that to a new (div2) currency and times it by 10, it earns 58 Blitzies each day and troop cost is the same as div1 but in Blitzies so city has more relative value. If you are registered as playing div1, The city is absolutely worthless as you deal in geos. So it is on the same Earth but purely a Div2 city.
I propose that all cities under 1,000,000 be handled like this. Then when ready to step up, you can convert to div1, cash in your blitzies for 10:1 ratio of geos (capped at 1000 maybe) and away we go!
I'm a little tired and just thought of it, so there may be some holes.
Thoughts?
blitzkrieg
For instance Darwin, Australia is 109,419 population and earns 5.8 Geos each day. Pretty pointless to defend. But if we change that to a new (div2) currency and times it by 10, it earns 58 Blitzies each day and troop cost is the same as div1 but in Blitzies so city has more relative value. If you are registered as playing div1, The city is absolutely worthless as you deal in geos. So it is on the same Earth but purely a Div2 city.
I propose that all cities under 1,000,000 be handled like this. Then when ready to step up, you can convert to div1, cash in your blitzies for 10:1 ratio of geos (capped at 1000 maybe) and away we go!
I'm a little tired and just thought of it, so there may be some holes.
Thoughts?
blitzkrieg