blitzkrieg
11-25-2005, 09:50 PM
How about the ability to airlift your army(s) to a city, thereby making the travelling quicker - at a price of course.
Different types of armies - infantry, mechanised etc.
The ability to create navy vessels - transports, destroyers, cruisers, aircraft carriers etc. With the ability to attack (or defend) coastal cities.
And one I'd really be in favour of, and it has already been mentioned - email notification if an army is on it's way to one of your cities.
on http://www.googleearthhacks.com/forums/showthread.php?t=3758&page=2
I think the different classes of attackers needs to be looked at again. Well done in suggesting it, casp3r.
If my memory serves there was a thread about trying to make armies have to follow certain routes to get to certain areas so that they couldn't just fly over water or across the ice caps and that it was very difficult to implement. Having said that, it would be REALLY COOL! Imagine if you had some european cities and you wanted to attack north africa. You have the option of a land assault by going around the mediterranean, with a high chance of being intercepted near the Middle East bottleneck (see attacking armies enruite to a city) or you can move a transport vessel and ferry them across the sea. You wouldn't be able to move troops from the Americas to Europe or Africa without a warship convoy. Honolulu would be a pretty safe city.
If this gets implemented it can change the way assaults happen in the game dramatically and lead to even more strategy.
One solution which doesn't implement the different classes or warships would be to put waypoints on every continent and a few coast based ferry waypoints and you have to choose your route. If the game notices that your chosen route will go over a body of water (major sea or ocean only, creeks and small lakes shouldn't matter) it will send you an error message or the army will stall at the last checkpoint. This also makes attacking an army enruite possible too. You could say an army must remain at each checkpoint for 5-10 minutes before automatically moving on to the next, this allows your opponent to sit in waiting at the checkpoint and if they are fast enough, take a dent at your forces. Of course the owner of the moving army can change direction and avoid that checkpoint at any time aswell.
If you need to travel by water you must go to a coastal waypoint and choose your next coastal waypoint, again avoiding land in this situation if you have a fair way to go.
If you were in russia wanting to attack in Europe on one side of the world to the other, you may not have to use the checkpoints as there wouldn't be a major body of water to avoid, it's only if you need to go around a major sea. But if it happens that the game wants to send your army the wrong way around the world to reach the european city (across America) it would be better off to give it at least one waypoint to head the land based way.
Ocean travel should be slower and more expensive than land travel, remembering that land travel also should be more expensive then normal static upkeep.
remember this suggestion - http://www.googleearthhacks.com/forums/showthread.php?t=3759
And using that ocean travel could be a 2.5 or 3 times upkeep multiplier and should move slower.
Examples:
1. See above Mediterranean example which would require lots of land based waypoints and a high level of attack enruite probability. So you'd be quicker (even though ocean travel in more slower) to go to spain and use the ocean waypoint to travel to Morocco and attack from there.
2. If another alliance or some of your enemies controlled a large part of Central America that land route becomes very perilous to use to get from North to South America (or vice-versa) so you'd use an ocean waypoint move out to sea and come back in around Central America and avoid the armies.
Another use of the startegy aspect would be that if I clicked on a moving army it only shows me the next waypoint it is heading to and I'd have to guess the final destination.
Thanks casp3r for opening this issue up, but it seems I went a rather large tangent.....
Thoughts?
Did anyone read all of that?
:)
blitzkrieg
Different types of armies - infantry, mechanised etc.
The ability to create navy vessels - transports, destroyers, cruisers, aircraft carriers etc. With the ability to attack (or defend) coastal cities.
And one I'd really be in favour of, and it has already been mentioned - email notification if an army is on it's way to one of your cities.
on http://www.googleearthhacks.com/forums/showthread.php?t=3758&page=2
I think the different classes of attackers needs to be looked at again. Well done in suggesting it, casp3r.
If my memory serves there was a thread about trying to make armies have to follow certain routes to get to certain areas so that they couldn't just fly over water or across the ice caps and that it was very difficult to implement. Having said that, it would be REALLY COOL! Imagine if you had some european cities and you wanted to attack north africa. You have the option of a land assault by going around the mediterranean, with a high chance of being intercepted near the Middle East bottleneck (see attacking armies enruite to a city) or you can move a transport vessel and ferry them across the sea. You wouldn't be able to move troops from the Americas to Europe or Africa without a warship convoy. Honolulu would be a pretty safe city.
If this gets implemented it can change the way assaults happen in the game dramatically and lead to even more strategy.
One solution which doesn't implement the different classes or warships would be to put waypoints on every continent and a few coast based ferry waypoints and you have to choose your route. If the game notices that your chosen route will go over a body of water (major sea or ocean only, creeks and small lakes shouldn't matter) it will send you an error message or the army will stall at the last checkpoint. This also makes attacking an army enruite possible too. You could say an army must remain at each checkpoint for 5-10 minutes before automatically moving on to the next, this allows your opponent to sit in waiting at the checkpoint and if they are fast enough, take a dent at your forces. Of course the owner of the moving army can change direction and avoid that checkpoint at any time aswell.
If you need to travel by water you must go to a coastal waypoint and choose your next coastal waypoint, again avoiding land in this situation if you have a fair way to go.
If you were in russia wanting to attack in Europe on one side of the world to the other, you may not have to use the checkpoints as there wouldn't be a major body of water to avoid, it's only if you need to go around a major sea. But if it happens that the game wants to send your army the wrong way around the world to reach the european city (across America) it would be better off to give it at least one waypoint to head the land based way.
Ocean travel should be slower and more expensive than land travel, remembering that land travel also should be more expensive then normal static upkeep.
remember this suggestion - http://www.googleearthhacks.com/forums/showthread.php?t=3759
And using that ocean travel could be a 2.5 or 3 times upkeep multiplier and should move slower.
Examples:
1. See above Mediterranean example which would require lots of land based waypoints and a high level of attack enruite probability. So you'd be quicker (even though ocean travel in more slower) to go to spain and use the ocean waypoint to travel to Morocco and attack from there.
2. If another alliance or some of your enemies controlled a large part of Central America that land route becomes very perilous to use to get from North to South America (or vice-versa) so you'd use an ocean waypoint move out to sea and come back in around Central America and avoid the armies.
Another use of the startegy aspect would be that if I clicked on a moving army it only shows me the next waypoint it is heading to and I'd have to guess the final destination.
Thanks casp3r for opening this issue up, but it seems I went a rather large tangent.....
Thoughts?
Did anyone read all of that?
:)
blitzkrieg