Any changes or improvments to the game will be listed in here. You cannot start new threads in this forum, but you are welcome to reply to any that are in here.
Some changes: - Jewel rate lowered to 1.21 (from 2.21) - You must be zoomed approx twice as close when searching for jewels, making them slightly harder to find. - All other resources will now last half as long as before, but pay out twice as much. Specifically: - - Diamonds will last...
I've made some changes to the oil wells, diamond mines and cotton fields that I think you'll like. First, whether there's room for one or not is based only on the resources that you've placed - not everyone elses. This means you should always be able to find some room! Next, I slowed...
As you may have noticed, the jewel hunting process has just changed quite a bit. Rather than looking for GEwar cities around the world, you are now sent to look for famous (and some not-so-famous) landmarks from everywhere. Here's the secret: They're all being pull from the main GEH file...
Your next city is now given to you within an image, using the same system as our normal captcha verification images. This should help reduce the effectiveness of those that choose to script. If you find a way to get around the system, or find a place where the next city is still displayed as...
I've finally sat down and written a handful of "detective" scripts to help me track down cheaters a bit more easily. I still have a lot of work to do, but I'm getting there. One thing I added today was a flag that marks every player-to-player bank transaction and drops it in a log for me. This...
This is more functional than anything, as the rates didn't change or anything, but I made a good number of changes to the resource conversion area - some to help prevent cheating, some to make things easier on you. Convenience: - You can now convert multiple resources at once (some oil, some...
The rates for the main three resources have all been tweaked. I've made them last a few days less, but raised the minimum and maximum output per day. Also, I fixed the exchange rates so they're static. Making them dynamic based on the amount of the resource being gathered wasn't working too...
I've gone back and made the jewel conversion rate a fixed number, in order to discourage people from creating multiple accounts for the sole purpose of obtaining a better exchange rate. I figure it's easier to keep an eye on whether the jewel system is secure than to try to figure out who is being...
The "hack" that Aravan pulled on the bank a few days ago (that put him way in the negative) was pretty simple. He had two browser windows open and fired them at the exact same time and it let both transactions go through (so the 10 minute wait didn't matter). While the end result was no gain...
I've made a few changes to some financial matters. The cost per troop has been dropped significantly. However, every army has a 1 Geo/day surcharge. This is to encourage people to create larger armies, rather than a bunch of small ones. For example here are two different ways you could have...
I'm rewriting a bunch of the code to help speed things up. This shouldn't change anything functionally, but may create some new bugs (due to my typos). If you see any script errors or anything, please post in here and let me know.
The bug that was costing all of the money has been corrected. Since we ALL were hit by it, I don't think I'm going to try to repay everyone individually. It's beta - sorry. However, I had the system change anyone's Geos that were negative to be an even 0, to start getting caught up. I know it's...
You are now limited to performing one bank transaction per hour. This should be plenty for most of you, but will prevent (or at least slow down) any scripting.
During the routine 5 minute update script, it will check for armies that have owners with negative Geos. This is ON HAND Geos. If you have Geos in the bank, you'd better take some out if you're running low. Every army owned by that player will lose 0.5% of their troops (rounded up) on each...
The game has been reset. Everyone is back to being a brand-new player. Oil wells are available! Cities are wide-open! Be sure to download the new KML files, as your hidden reference number will be different now. Let me know of any issues you encounter.
A few minor changes related to jewel hunting: - First, you can now carry a maximum of 50 jewels. Once you reach 50 you need to convert them to Geos before you can collect more. - Second, the "enter the code in the box below" image has been muddled up a bit more to make it harder for people to...
I just changed all of the resource values (on oil, cotton and diamonds) so that they'll last about 1/5 as long, but generate 5x more per day. This will result in earning you about the same amount of money, but should help to keep the map more available for others to place resources. Please note...
Alliances are now active in GEwar! Here are the details: - You can visit the main alliances page to create a new alliance. - The person that creates the alliance is the "leader" of that alliance and has a great deal of power. That person can rename the alliance, invite people to join it and...
You can now use the Bank to hold your Geos and earn interest on them! As part of this, you can deposit Geos into anyone's bank account. In particular, you can send money to your allies to help them out! Obviously, you can only withdraw money from your own account. The interest rate is...
Due to abuse by too many members (and their scripts hitting our server far too hard), no scripts of any kind are allowed to be used. If we find out that you are using a script, you will lose all of your Geos, resources, cities and armies, and you account will be banned from the game. Thanks.
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