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Thread: Damage per hit

  1. #1
    Administrator Mickey's Avatar
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    Default Damage per hit

    The damage algorithm is pretty simple right now:

    - Weapon power + user level = normal damage
    - Actual damage = normal damage +/- 25%

    Warriors hit for that full amount, Elves hit for 75% of it and Mages hit for 50% of it.

    Enemies work similarly:

    - Actual damage = attack power +/- 25%

    Their "attack power" goes up exponentially (doubles for each level, so a Level 4 enemy would have 8x the power of a Level 1), so enemies start becoming very tough very quickly.
    Last edited by Mickey; 02-16-2008 at 01:15 AM.

  2. #2
    Junior Member arnie1066's Avatar
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    I assume you round up/down.

    EG

    A level 6 elf with a silver sword:

    6 + 15 = 21

    (21 / 100) * 25 = 5.25
    Power Range = 15.75 --> 26.75
    Elf @ 75%
    Range = 11.8125 --> 19.6875
    GEMMO

  3. #3
    Junior Member Ruskets's Avatar
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    What determines who hits first in a round? Is it just 50/50 or are there other factors involved?

    ~ Ruskets

  4. #4
    Junior Member Dai1337's Avatar
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    LVL 10 elf silver sword-

    10+25=35

    normal damage = 35

    (25/100) * 35 = 8.75
    actual damage would range 26.25 --> 43.75

    since im an elf i get 75% of that...

    19.6875 --> 32.8125

    o and btw arnie1066 what's an elf doing with a crappy 15 damage silver sword at lvl 6 lol i think you meant steel sword... any way.. that fraction threw me off... when i saw it i didnt know why you put 21/100 instead of 25/100.. but it doesnt matter... you still get the same answer.. but it's nice to review what you did if you didnt change things around...

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