Damage per hit
The damage algorithm is pretty simple right now:
- Weapon power + user level = normal damage
- Actual damage = normal damage +/- 25%
Warriors hit for that full amount, Elves hit for 75% of it and Mages hit for 50% of it.
Enemies work similarly:
- Actual damage = attack power +/- 25%
Their "attack power" goes up exponentially (doubles for each level, so a Level 4 enemy would have 8x the power of a Level 1), so enemies start becoming very tough very quickly.
Last edited by Mickey; 02-16-2008 at 02:15 AM.