Boss battles function
Boss battles work. Here is the general idea:
- There are "zones" throughout the world, as discussed before.
- Each zone has one city in it.
- This city has a boss and holds a crystal.
- Defeat the boss, earn the crystal.
Bosses are slightly stronger (in terms of attack) than most enemies in the area, with a lot more HP. Like with other enemies, you cannot visit a shop or move during a battle. Unlike other enemies, running is not an option. Once you start fighting a boss, you kill them or they kill you -- no other way out.
Most monsters on the board only have a single instance. If I kill it, then no one else can. However, bosses/crystals are individual for each player. The HP you take from the boss is specific to you.
Each boss can only be defeated once. Once defeated, the city changes from a square to a star to indicate that you've taken the crystal from there.
Once all of the crystals have been earned, then there'll be some huge boss somewhere or something...
How do you figure out if your even close to being able to take out a boss, are they all the same level???
You mean before the battle? Here is a list of the bosses:
Originally Posted by arnie1066
Thanks, i was looking for a Bosses list ooops
Here's an idea for the crystals. Make them like the Dragon Balls. Once you collect them all, you get to make a "wish" (say for some awesome ability or magical weapon [selected from a list]), then all the crystals scatter.
Actually, they would return to their original cities and resurrect their bosses, making them far more powerful and angry than before.
Also, as the number of cities grows, one may only need to collect all the crystals from a single level or continent, to get a level or area appropriate award.
That's a pretty cool idea.
I should also point out that adding new cities/bosses is pretty easy thing to do. Right now it only goes to level four, but there's no reason we can't throw in a level 5, 6, etc.