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Thread: List of enemies, items, weapons and cities/bosses

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    Administrator Mickey's Avatar
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    Default List of enemies, items, weapons and cities/bosses

    Last edited by Mickey; 02-13-2008 at 04:11 PM.

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    ṨῤἵḋểṙẊƻƻ SpiderX22's Avatar
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    I was originally gonna display disapproval for naming them Potion 1, 2, 3, 4, however, I kind of like it that way. The level indicates their strength and makes it easier to understand.
    Also, the other kind of potion is a Mana Potion.
    You could also create Life Potions, which restore life AND mana.
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    ṨῤἵḋểṙẊƻƻ SpiderX22's Avatar
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    Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.

    Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well.

    Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?)

    But daang, this game looks really fun.
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    Administrator Mickey's Avatar
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    Quote Originally Posted by SpiderX22 View Post
    Also, the other kind of potion is a Mana Potion.
    You could also create Life Potions, which restore life AND mana.
    I planned on doing Mana Potions, but hadn't thought of Life Potions -- good idea!

    Quote Originally Posted by SpiderX22 View Post
    Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.
    I remember a silver sword from some game being the best ever. Maybe it has magical properties or something...

    Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well.

    Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?)
    Good call. Those are fixed now. I still need to come up with more, but I've got more cities to add, too.

    Tonight I hope to get magic/mana working, then finally dig into the messaging feature. If I want to call this an MMO, I need to at least have some interaction between the players.

    But daang, this game looks really fun.
    I hope to be able to let you download a demo in a couple days...

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    Administrator Mickey's Avatar
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    Here's the list of spells:
    http://www.gearthhacks.com/gemmo/list_spells.php

    There's only fire for now, with the values very closely matching the cost/power of the swords.

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    ṨῤἵḋểṙẊƻƻ SpiderX22's Avatar
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    Right now, elf seems pretty amazing, what with being able to use weapons and magic. Sure, the Mage and Warrior are the only ones with a level 4 spell, but is that spell gonna make them balanced with the Elf?

    However, this is all balancing issues, so don't worry about it until version 2. =P
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    Administrator Mickey's Avatar
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    Elf is somewhat less powerful with everything (swords, spells, etc).

    For example, a Level 4 warrior will do more damage with a Steel Sword than an Elf will, but I don't remember the exact calculations.

    It'll certainly require some balancing.

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    Super Moderator GEH4EVR's Avatar
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    Here's a couple of suggestions for the city Bosses:

    Sydney: Sea Serpent
    Calgary: Giant Viper(Named after the Baseball team: http://en.wikipedia.org/wiki/Calgary_Vipers)
    Moscow: Possibly something to do with the city flag: http://upload.wikimedia.org/wikipedi...8Russia%29.png

    Some more might come to me later.
    Check out the Only Google Earth Wiki on the internet.

    Google Earth Wiki

    Have a look at my EarthSwoop Collections

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    Administrator Mickey's Avatar
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    Good suggestions - thanks!

    Any idea what to call the Moscow one?

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    Administrator Mickey's Avatar
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    Some tweaks to the enemy powers. Their base (level 1) skills stay the same. However, they now get much more powerful as you go up.

    It used to be:
    Level 2 = Base numbers x 2
    Level 3 = Base numbers x 3
    Level 4 = Base numbers x 4

    Now I've made it where their powers double each level, so they're:
    Level 2 = Base numbers x 2
    Level 3 = Base numbers x 4
    Level 4 = Base numbers x 8

    I was finding that the upper level monsters weren't as tough as I felt they should be. This should be a lot better.

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    Moderator Emeritus Appletom's Avatar
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    Quote Originally Posted by Mickey View Post
    Any idea what to call the Moscow one?
    Saint Basil - http://www.glasssteelandstone.com/RU...Cathedral.html



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    ṨῤἵḋểṙẊƻƻ SpiderX22's Avatar
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    We still adding secret cities, shops, bosses?

    If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations).
    Also, you could have "Cannibals" on certain islands.
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    Administrator Mickey's Avatar
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    Quote Originally Posted by SpiderX22 View Post
    We still adding secret cities, shops, bosses?

    If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations).
    Also, you could have "Cannibals" on certain islands.
    I've not added them yet, but I plan to soon.

    Those are good suggestions.

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    Junior Member calois's Avatar
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    Default attacks

    I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.

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    Administrator Mickey's Avatar
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    Quote Originally Posted by calois View Post
    I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.
    I've considered that. However, I still need to figure out how to make it work within the confines of Google Earth...

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