Very possible...Originally Posted by rasqual
All movements.I'm wondering if you're building this time factor into the architecture of army movements, or bolting it onto attacking events only (the latter would be unfortunate). I withdrew an army from a city, and it did the usual teleporting through space. I also added an army to a city, and it also only teleported.
It is now.Aaack! No, no home base specified in the "Move army to"! Noooooo!
I understand. Some of the teleporting that you can still do is simply a result of unfinished coding.But . . . but don't you see? That would be how one "withdraws" from a city. This isn't an add-on function -- it's a transformation, expansion, extension and strengthening of what you already had in place (which you therefore no longer need [withdrawal]).![]()



