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Thread: City: Change in height

  1. #1
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    City: Change in height

    Is it possible we could change the height of a city to reflect the number of troops contained rather than the number of armies? because the heights create a very disconcertingly innaccurate visual right now. . .

    Also, is the footprint constant, or does that change based on some other factor of which I am not aware?

  2. #2
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    correct me if im wrong please,

    the footprint is the city's worth, the height doesnt represent the army strenght cause that would be some vital information to keep to one's self

  3. #3
    Master of the Universe Beezer's Avatar
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    Height tells you how many armies are inside it. A lot of armies will be a really tall polygon.

    The with of the polygon is based on city population.

  4. #4
    Administrator Mickey's Avatar
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    the footprint is the city's worth
    Correct. The larger the footprint, the greater the worth of the city. The shape of the city (octogon, square, triangle) is determined by who is currently occupying it.

    Quote Originally Posted by Beezer
    Height tells you how many armies are inside it. A lot of armies will be a really tall polygon.
    A note: This does not take total troops into consideration. A city with 5 armies of 100 troops each will be much taller than a city with 1 army of 300,000 troops. The reason is so that your troop number can be semi-confidential.

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    Thanks for the information, I just found your explanation about confidentiality in the other thread.

    If we're the kind of people that don't like visually misleading display data, is there a way we can turn off the height variation then? I mean, sure it's pretty, but if it doesn't tell me anything. . . why would I want it?

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    It's good by the way it is...

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    Senior Member socrates's Avatar
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    hmmm seems to be... the worth of the city should be displayed in height...
    and the number of armies can be refered through another page...

    With this we don't need to worry about polygons over lapping each other....
    and you can have more cities close to each other !!

  8. #8
    Master of the Universe Beezer's Avatar
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    Quote Originally Posted by socrates
    With this we don't need to worry about polygons over lapping each other....
    and you can have more cities close to each other !!
    Its not the height of the city that makes them overlap, its the width (population size) of the polygon that makes them overlap. For example, Philly will probably not be added due to the size of New York's population.

  9. #9
    Administrator Mickey's Avatar
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    I think he's saying we could make them all have a small footprint, but then raise the height according to the value of the city.

    That kinda makes sense. Let me sleep on it (and give others a chance to respond) and see where we are tomorrow.

  10. #10
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    I like that idea, ignoring the number of armies in the city altogether (since that data doesn't really reveal anything about the troop strength anyway) and using height to imply worth.

    Plus it could solve the overlap problem, which is nice.

  11. #11
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    Quote Originally Posted by Mickey

    I think he's saying we could make them all have a small footprint, but then raise the height according to the value of the city.
    So not wider, but higher... Hmmmm, sounds good... (??)

    And nothing about armies...

    It will be ok, I assume...

  12. #12
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    Quote Originally Posted by socrates
    hmmm seems to be... the worth of the city should be displayed in height...
    and the number of armies can be refered through another page...

    With this we don't need to worry about polygons over lapping each other....
    and you can have more cities close to each other !!
    This ais a good point. It would allow additional cities such as Austin and a few others.

  13. #13
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    This feature has been accomplished right now

    It was really weird to see unoccupied cities with height!!

  14. #14
    Administrator Mickey's Avatar
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    Quote Originally Posted by War_Peace
    This feature has been accomplished right now
    Wow, you're quick!

    Specifically, all cities now have the exact same width, and their height is based on total value. I played with the height calculation for a while and settled on:

    $height = ($cityvalue + 5000000) / 100;

    The "+ 5000000" was to balance things out a bit. Bigger cities are still taller, but not by as much of a difference as they technically should have. The problem was that smaller cities (under a million) were virtually flat on the map, while huge cities were reaching outer space. This leveled them out a bit, and I think it looks pretty good.

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    Quote Originally Posted by Mickey
    The problem was that smaller cities (under a million) were virtually flat on the map, while huge cities were reaching outer space. This leveled them out a bit, and I think it looks pretty good.
    Yes, I am quick... Like the thundeeer!... :P
    Quote Originally Posted by Mickey
    The problem was that smaller cities (under a million) were virtually flat on the map, while huge cities were reaching outer space. This leveled them out a bit, and I think it looks pretty good.
    Been there, seen that... :PP

    Those flat cities were really cool, haha...

    And from outer space, the world looked like a ball with pins on it...

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