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Thread: Army size disparity

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  1. #1

    Default Army size disparity

    This question has probably been asked before but I couldn't find where so either an answer or a link to another thread would be appreiciated...

    How are the attack statistics calculated? How can an army of c.7500 be beaten by an army of c.3500?

    I can understand how a smaller army might beat a bigger one when the number of troops is closer but how can an advantage of 4000 be wiped out?

  2. #2

    Default Has happened before...

    Quote Originally Posted by Aaron-UK
    This question has probably been asked before but I couldn't find where so either an answer or a link to another thread would be appreiciated...

    How are the attack statistics calculated? How can an army of c.7500 be beaten by an army of c.3500?

    I can understand how a smaller army might beat a bigger one when the number of troops is closer but how can an advantage of 4000 be wiped out?
    Look throughout history, Many times has a much smaller army wiped out a larger one. I for one like the way a small army has the possibility to beat a much larger one. Keep it the way it is!!

  3. #3

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    sorry to steal your thunder cowtreky but i had to post this:

    The city of Chicago, Illinois, USA was attacked by cowtreky. No defending armies (741 troops) were killed in the battle. 6,950 attacking troops were killed. js3486 retained control of the city.



    is that not the most ridiculous thing you've ever seen?!?!?!?!?!?!??!

    speedfreak227

  4. #4

    Default

    Quote Originally Posted by speedfreak227

    The city of Chicago, Illinois, USA was attacked by cowtreky. No defending armies (741 troops) were killed in the battle. 6,950 attacking troops were killed. js3486 retained control of the city.

    speedfreak227
    That's exactly what I'm talking about... 741 killed versus 6,950... I would totally understand a larger force loosing if the difference were much smaller number but that seems a little bit extreme...

    I'm not whinging or whining here but I don't quite understand this... It almost negates the principle of building a larger army as it may be defeated by a far smaller group.

    I have to say the earlier threads I've read on weighting the performance of an army based on experience (how many battles won?), time since last battle (rest required before battle but rest too long and troops loose their edge), etc, etc... this would mean there can be defined parameters on the performance of troops and armies (the exact details of which Mickey keeps to himself of course) that would encourage players to become more tactical and skillful with their use adding an extra element to the game...

    Any thoughts people?

  5. #5
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    I think there is a set percentage on army loss and and a random loss with in that percentage. It would be to much programing involved to set variables to each army as mentioned in the above posts. I think Mickey is keeping it simple as he can to allow his server some breathing room.

    This may be a bug. This has happened during beta 1 to this one and Mickey seems to always get a handle on it.

  6. #6
    Senior Member blitzkrieg's Avatar
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    The city of Chicago, Illinois, USA was attacked by cowtreky. No defending armies (741 troops) were killed in the battle. 6,950 attacking troops were killed. js3486 retained control of the city.
    Yeah battle results like this are frustrating, but has anyone seen js3486 complaining about it??? Or would you have posted this if the battle result was reversed, cowtreky???

    Leave it the way it is, chaos is good. I've been on either side of bad results and was only mildly bothered or amused either way.

    Basically, how boring would it be if you could walk up to a city and be guaranteed you would win it because you scouted 4,739 troops and you have 4,740 troops....

    blitzkrieg

  7. #7
    Member cowtreky's Avatar
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    Quote Originally Posted by blitzkrieg
    Yeah battle results like this are frustrating, but has anyone seen js3486 complaining about it??? Or would you have posted this if the battle result was reversed, cowtreky???

    Leave it the way it is, chaos is good. I've been on either side of bad results and was only mildly bothered or amused either way.

    Basically, how boring would it be if you could walk up to a city and be guaranteed you would win it because you scouted 4,739 troops and you have 4,740 troops....

    blitzkrieg
    Of course js3486 in not complaining, neither would I. Howver if the reverse happened I would at least sympathize with the attacker and would probably even post such a thing.

    Right now we are still in beta and I understand that. Still is that not what these forums are for.

    And just for the record, I do not believe that an attacker with one troop more should win because if that advantage.
    One foot in the stirup, the other on the transporter pad.

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