How To Play / FAQ
GEwar is the first truly interactive game built using Google Earth. The game itself is fairly simple, but should provide some fun entertainment for you.
To get started, go here:
On that page, click on the text that says "To get started, simply click here!". This will get your account set-up. You will be given some basic items to get started.
Next, it will ask you to "download your custom KML file". There are actually a few KML files that you need to download, which can be found here.
- The first is the city display file. This file shows all of the cities that are used in the game, colored based on who owns them, with their height determined by their value (population).
- The second is the army display file. This file shows the current location of all armies that are not currently inside of a home base or city.
- The third is the home base display file. This file shows the location of all of the home bases.
Last edited by Mickey; 11-03-2005 at 07:43 PM.
Basic Idea of the Game
The basic idea of the game is this: You build armies to go around the world and capture cities. The cities all have a "value", which is based on their population. The total value of all of the cities in your control is called your "total value". The person with the highest "total value" is the one that is currently winning the game (and on top of the top players list). You can attack (and capture) cities using your armies. Armies (and other items) can be purchased using "Geos" that you can earn.
"Geos" are the official currency of Google Earth War. There are a number of ways to earn Goes, such as collecting jewels on the map, drilling for oil, planting cotton, or digging a diamond mine, and then convert those resources over to Geos. Also, you can income from taxes when you hold cities. Details are further down this page.
In addition, you can put your Geos in the Bank and earn some very nice interest income.
Once you have loaded your "jewel collecting KML file" from this page, you can collect jewels to gain more armies. Collecting jewels is fairly simple, but it's the first truely interactive task created using Google Earth.
When you load that KML file into Google Earth, you should get an item on the left called "GEHwar - Jewel Hunting!". If you click the small triangle to the left of the name to open it, it will tell you what city/landmark you can find a jewel in. Fly to that area, zoom in tight (usually within about 50 miles of altitude) and stop the camera. If it says "YOU FOUND A JEWEL", then you can click on the "yes" link to pick up the jewel. You then need to enter a short verification code (to help prevent cheating), after which your account will be credited with one jewel. Below that, it will tell you what the next city/landmark is that has a jewel. Fly over there and repeat the process.
If you are not sure where on Earth you can find the next city/landmark, you can search our main file downloads area. The files that the jewels are hidden in are these files. For example, if it tells you to find a jewel at "The Giza Pyramids", search our file downloads area for "The Giza Pyramids", download/open that file, and it'll fly you over there.
You can rake in the jewels fairly quickly using this system. You can hold up to 50 jewels at a time. Once you get to 50, you need to convert them into Geos and then you can start collecting more.
Jewels are intended to be used as a way for new players to get built up and to help supplement your income if you just got wiped out. However, you are free to collect jewels at any point, regardless of your level it the game.
In addition to collecting jewels, you can drill for oil, mine for diamonds and plant cotton fields! Each one will cost 50 Geos to set-up, but will earn between about 60-600 Geos over it's lifetime. Details on how to set-up each resource can be found below. As a general rule:
- Diamond Mines will give you the least return for your money, but you'll get the full money within a week or so.
- Oil Wells give more return for your money, but they will take a few weeks to fully pay out.
- Cotton Fields offer the largest return on your money, but they can take months to generate that income.
Drilling for oil
Collecting oil is a slower process than collecting jewels, but it will work even while you're away from the computer.
To start, download the KML file from this page. Once you've loaded it up, fly over to Saudi Arabia and pick you out a spot in the big, black oil field. As long as you're not too close to someone else's well and you have 50 Geos to set it up, you can build a well anywhere in that area. Please note that you can only build one well every 36 hours.
Once the well is set up, it will tell you how many barrels it will generate each day and it will tell you how long until the well runs dry. The oil will show up in your account approximately every 5 minutes.
Planting cotton is a slow process, but it will work even while you're away from the computer and the rewards will typically continue longer than an oil well will.
To start, download the KML file from this page. Once you've loaded it up, fly over to Georigia (USA) and pick you out a spot in the white cotton field. As long as you're not too close to someone else's field and you have 50 Geos to set it up, you can build a field anywhere in that area. Please note that you can only plant one field every 36 hours.
Once the field is set up, it will tell you how many pounds of cotton it will generate each day and it will tell you how long until the field stops producing. The cotton will show up in your account approximately every 5 minutes.
Mining for Diamonds
Mining for diamonds works in the same way as oil wells and cotton fields.
To start, download the KML file from this page. Once you fire up the KML file, fly to South Africa and build a mine. From there, it's essentially the same as the oil wells and cotton fields.
Turning your resources (jewels, oil and cotton) into Geos
Simply go to the Resource conversion page and convert them over! Be aware that the conversion rate can change often, so watch it carefully.
Purchasing Armies (and other fun items)
To purchase an item, visit the store. In there, you can purchase armies and other items, if you have enough Geos.
To purchase an item, simply click on the "purchase" link next to the item you wish to purchase.
Armies that you first purchase are put in your "home base", meaning the are available for use - attacking, taking an unoccupied city, etc.
Last edited by Mickey; 10-22-2005 at 03:33 AM.
Creating a home base
At some point early on you should set-up a "home base" for your unused troops to live. To do this, you will download a custom KML file that will allow you to put your home base wherever you'd like it to be. Details can be found here.
Capturing a city of your own
The easiest way to get a city is to find one that is unoccupied. To view a list of unoccupied cities, simply click on the "view unoccupied cities" link on the left. It will show you all of the unoccupied cities (if there are any), ranked by value.
The other way to get a city is to fight for it! Click on the "view occupied cities" link and find a city you want. Click the city name and you'll get more details about that city. Go to your Your Armies page, choose the army you want to send, then send them on their way to that city. It will take them between a few minutes and a few hours to get there. Once they arrive outside the city, you can go back to that city page and choose to "attack"!
When you attack someone (or if you're attacked), here's how it works.
Every army has a specific number of troops in it. Every army starts with 100 troops, but you can purchase more if you'd like.
When you attack, the computer puts your army up against the defending army that has the smallest number of troops in it. It runs a random calculation to determine which army attacks first. It then generates a random number from 1-50 and removes that many troops from the army. Then it goes back and creates a 50/50 chance on which army gets attacked next, then generates a number from 1-50 and removes that many troops.
This cycle repeats until one army is dead. If you (the attacking army) are killed, you can go back to the city screen and attack again. In most cases, the first army you face will be weakened because of your previous attack, so it will become easier and easier to kill them.
If the defending army is killed, the next weakest army is brought up to face off with your attacking army. Once all of the defending armies are killed, you get the city! Be aware that the only army in the city now is your one little army (probably weakened from battle), so you should move additional armies in there as soon as you're able.
Attacking Free-Standing Armies
You can attack armies even if they're not in a city, if you want to do a pre-emptive strike or help defend an allied city. To do that, click on a city and you should see some text that says "there are xxxx armies outside this city". Click on that text, and it will show you the armies out there. If you have an army outside the city (or if you own the city), you can choose to attack one of the other armies outside the city.
The attack logic works the same way as it does when you attack cities. Be careful, though: if you use an army from your city and it loses the battle (and you have no other armies in that city), you will lose the city!
For the right price, you can purchase a nuke a destory an entire city in one shot. However, city owners can purchase a "nuke shield" (for a higher price) if they want to prevent such attacks on their city.
After a city has been hit by a nuke, it goes into a 18-30 hour holding period where it sits unoccupied while the radiation dissipates. Once the holding period is over, the first person to occupy the city gets it!
Note: You will need to own two cities to be able to purchase a nuclear bomb.
Last edited by araT; 12-15-2005 at 12:47 AM.
If you capture a city, you begin to generate Geos based on the overall value (population) of the city. As a rough guide, you earn five Geos per day for every million people in your city. So if you have a city like Atlanta (value=4.2 million), you'll get about 20 Geos a day in tax revenue. It's not a lot, but it helps!
While getting tax revenue for your cities is nice, there is one ongoing expense to be aware of - army upkeep. You have to pay to keep your armies going, based on how many troops are in them. You have to pay 1 Geo per day per army, plus a rate on the total number of troops. This means it's cheaper to have a few huge armies rather than a bunch of tiny ones.
If your funds go negative, your armies will start getting smaller and smaller (no money to feed them). However, they won't go away completely - they'll get down to 1 troop and hold. Eventually, we'll code it so that they disappear, but right now they'll stay alive.
Last edited by Mickey; 10-15-2005 at 03:31 PM.
If you come across a bug or a glitch, please report it to us right away. If you discover a way to cheat the system, please don't exploit it. Let us know about it, we will fix the hole, and we will give you a nice number of jewels in return. If you are caught exploiting a glitch for your own gain, you will be banned from the game.
If you have any questions about the game or if you experience any problems, please post a new thread in this forum and let us know.