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Old 08-14-2005, 03:46 AM   #1
Dasir
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Exclamation GEH Script warning

While collecting jewels I get warnings of scripts I maybe use.
I do NOT use scripts, but i pushed the FlyTo-Speed to MAX.

Why should this be punished? :???:


Thx for better coding. ;-)
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Old 08-14-2005, 03:54 AM   #2
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Quote:
Originally Posted by Dasir
While collecting jewels I get warnings of scripts I maybe use.
I do NOT use scripts, but i pushed the FlyTo-Speed to MAX.

Why should this be punished? :???:
Because in theory, the Fly-To speed shouldn't matter. You should be flying yourself there manally, rather than using the placemarks. If you fly to the city by pointing to a placemark (whether yours or ours), it lands on the exact same spot every time and looks suspicious to our system.

While I can appreciate that this is a pain for you, it's the best way we've come up with to curb cheating. If you have a better suggestion, I'd be happy to listen. Thanks.
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Old 08-14-2005, 04:19 AM   #3
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Exact positioning several times sounds like a good parameter detecting scripts. But what u did now is letting them know ur strategy and their adding a few more lines to get their scripts flying to their cities with a little random variance.

Looks like u need better/more parameters !!

So to get it philosiphically: There is war between the GEHwar City owners. But there is a real-world war goin on - a so called meta-war - between the Good GEHWar Programmers(TM) and the Evil Scripters(TM).

uuhhh...spooky :-)
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Old 08-14-2005, 05:21 AM   #4
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Chuckles to Dasir, and this to Mickey: Gotta work this out, dude. When it comes to the place where you're advising people to fly manually around the planet, we're in trouble. ;-)

Here's the problem. You have a game on a platform worthy of superb strategic thinking, plotting, planning, diplomacy, intrigue, and so forth. But who has time for that? They're spending all their time flying around the world to get jewels. ;-D

IOW, you want people to think. But the means of obtaining what they need is mindless, yet requiring the mind to be involved in simple geographic navigation.

Wait . . . "the means of obtaining what they need is mindless" . . .

Good grief. Half of us have jobs like that. LOL
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Old 08-14-2005, 05:53 AM   #5
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Whokay, here's what I suggest.

How about scattering jewels all over the bloomin' planet? Distribute them randomly and uniformly (which means dividing longitude by the result of a sin operation on latitude, so they don't get more dense toward the poles). Then people have to LOOK for them. When they find and click them, they register themselves for that user and, possibly, pop up somewhere else on the planet.

Now conceptualize this a bit further. In Arabia, these "jewels" may be thought of as oil. In Africa, diamonds. In Russia, titanium. In Columbia, coffee. In Afghanistan, opium. In France, cheese. In Norway, lutefisk. Whatever.

See how easily jewels can be reconstrued as "natural resources?" But like any natural resource, they need to be discovered. Discovery takes time, which is analogous to the cost of exploration and such.

Now, stop thinking about Jewels and start thinking about the variabls involved in making the acquisition of these resources kind of realistic. Perhaps some areas of the world might, actually, have a higher density of jewels. Perhaps, for example, that oil field jewel that looks like just one is actually 20, because when you claim it (dig a well), it ends up re-appearing in the same, exact spot for you. You get exhilarated (like anyone with a gusher) and keep clicking the placemarks like a madman, and they keep coming. You never know when the well runs dry. So you exercise a second option -- you tag that jewel as your own. You stake a claim. No one can jump that claim. You discovered a resource that keeps paying out -- but you don't know how long it will continue to do so. But you decide you want to hold that in reserve as an asset, and you go on to discover other assets.

This would make all this running around the planet productive in new ways. At the end of the day you wouldn't just have a pocket full of jewels, you'd have a gold mine in Denver, an oil well in venezuela, an ethanol plant in Iowa (you found the corn fields, and one option was to turn 'em into ethanol), and so forth.

And you could trade with people! So this particular oil field you discovered really paid out. Some wells didn't hit oil until after a lot of expensive tries (you kept hitting an icon for a drilling rig, but it didn't change to a gusher icon until after you'd spent quite a bit [each click, analogous to another 400 feet drilled, COST you[), and you're loathe to drill 'em all. But you laid claim to several. So you offer half your field to someone else -- if he'll only humble Quebec by dragging his Great White Fleet into port and negotiating the mineral rights for northern Ontario secretly on your behalf. ;-)

Re-imagining jewels as anything you want 'em to be. Far from worrying about some additional things to add to jewels so this is more diverse, just realize that this running around to get 'em is what humans actually do all the time anyway -- for all kinds of thins.

Even for real jewels, now and then. ;-)

--

Scott
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Old 08-14-2005, 06:10 AM   #6
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Scott,

Brilliant! I couldnt agree with you more! I was in the midst of contemplating a way to get away from "Jewels" myself.. I really like your ideas about local natural resources... brings things right back to reality.

Hell, I would even like to see natural disasters incorporated.. imagine waking up one morning only to have GEHwar tell you that there are bushfires in your city, and 5 of your armies have perished... so on, so on..

Also, and this is a big also, I would like to see it venture closer to Risk as far as alliances & etc go, but I guess that wont really be usefull for a while, not untill we can run most of the game out of GE and get private messaging or chat or something going. The game is no fun if you all work alone & attack without strategies... make teams, form allies.. and when they are relying on you the most INVADE THEM! *cackle*

T.
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Old 08-14-2005, 06:16 AM   #7
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Trading is 1 of the greatest ideas. This leads automatically to the concept of alliances appeareing between players.

How can alliances be realized?

Maybe in culminating the strength of several cities ti gain more/faster some of these natural resources rasqual was talkin about.

But also its possible to think of a Weapon system that only works when several players work together proberly.

Do u know that german site ´www.brettspielwelt.de´ ??

They implented a city-system where the citicens have to raise Money to run the cities. They also realised a complex ranking system with many rank-based commandos and e.g. elections of Mayors.....

My opinion is that ur first ideas very fast turn into a kind of political game/community....

Get inspired............
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Old 08-14-2005, 02:30 PM   #8
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I like the thoughts about oil wells and such!

I think we still need a common currency in the world, to make purchasing items in the store easier. Maybe way to convert your "new" resources into "jewels" (or whatever the common currency is). This way, we don't have to come up with 10 different prices for each thing (5 jewels OR 8 barrels of oil OR 27 lbs. of coffee, etc). They can just trade in their new resources for real money, then spend it.
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Old 08-14-2005, 06:45 PM   #9
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Quote:
Originally Posted by Mickey
I like the thoughts about oil wells and such!

I think we still need a common currency in the world, to make purchasing items in the store easier. Maybe way to convert your "new" resources into "jewels" (or whatever the common currency is). This way, we don't have to come up with 10 different prices for each thing (5 jewels OR 8 barrels of oil OR 27 lbs. of coffee, etc). They can just trade in their new resources for real money, then spend it.
Aaack

Your common currency would be whatever it is, and one of it's "properties" would be "oil". Another property would be "what oil's value is," and so forth.

Everything you could BUY would also have a "what it's worth" property.

Heck, you can have any kind of money you want, from any country, with exchange rates and all.
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Old 08-15-2005, 02:24 AM   #10
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The concern for a common currency is, itself, a very real-world concern!

Well, it's been the dollar for a long time. The Euro would like to supplant that, I think. So I'd suggest we come up with something entirely unique and, as you wish, global. I'd suggest that it be decimal, like dollars or Euros.

How about GEOS? A "geo" would be equivalent to a dollar, or a Euro. There's something sufficiently global about the name, and it also plays into what Earth is about.

Just a thought.
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Old 08-15-2005, 02:38 AM   #11
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Quote:
Originally Posted by rasqual
How about GEOS? A "geo" would be equivalent to a dollar, or a Euro. Just a thought.
Nail. - Head. - HIT!

I vote for GEO as the official currency of GEHwar.

The current market value of the GEO (if needed for anything) should be the sum of One US Dollar ($1.00) plus One Euro (€1.00) divided by two.
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Old 08-15-2005, 02:52 AM   #12
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"Geo" it is (or at least, will be soon). So if I am correct, the various resources that we set up can be traded in for Geos, and Geos are all you can spend in the "store" (whatever that ends up being called). Right?

We could also have market prices, based on how many of a particular item is being collected. If a ton of people get oil on a particular day, the value goes down to 3 Geo / gallon instead of 4 Geo / gallon. Stuff like that. With the right work, that could all be automated, so it wouldn't be too difficult to keep up with.
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Old 08-15-2005, 03:13 AM   #13
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Every currency needs a symbol. The US dollar has $, the Euro has €, the British Pound has £.

This is my first brief attempt at a symbol for a Geo, it takes the dual horizontal bars from the Euro, the single vertical bar from the dollar, and a capital G using the Bookman Old Style font:
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Old 08-15-2005, 05:09 AM   #14
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Nice symbol. I like it.
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Old 08-15-2005, 05:12 AM   #15
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Very Nice Work, Appletom! we have our global currency!

T.
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