![]() |
|
|||||||
| Google Earth Hacks Home | Google Earth Files | Register | FAQ | Members List | Social Groups | Search | Today's Posts | Mark Forums Read |
| Questions/Problems If you are having issues with the game or don't understand how a particular feature is supposed to work, you can post your question in here. |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Senior Member
Join Date: Jul 2005
Posts: 296
|
Is this a forever-ongoing game, or is there going to be a winner at some point and everything set back to "the beginning"?
It seems like at some point there will be a few "superpowers" and all the rest of us will be relegated to the "third-world", which would most likely suck. Just curious... |
|
|
|
|
#2 |
|
Senior Member
|
most likely the game is on going since the cities are owned by a new person almost everyday even less in some cases.
__________________
Check out the all new hYpe Entertainment to see some of my cool music remixes. Just go to To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
|
|
|
|
#3 | ||
|
Administrator
Join Date: Jun 2005
Posts: 2,328
|
Quote:
Quote:
This will involved a lot of balance in terms of jewel collecting and army costs and such, but I think it's possible. |
||
|
|
|
|
#4 |
|
Junior Member
Join Date: Aug 2005
Posts: 4
|
To help going on this, maybe you could popose specific tool for diplomatic meeting, and the possibility to win a city togather. Maybe a "market place" to prepare coordinated attacks?
|
|
|
|
|
#5 | |
|
Senior Member
Join Date: Jul 2005
Posts: 296
|
Quote:
If you stick with the model of the jewels that are randomly strewn about, then it's only a matter of spending all your time going around collecting jewels, which is boring as hell. I can just see a situation where someone gets dug in and builds an impossible number armies. You even highlight the problem with your example: if the person in the city has 1,000,000 troops and those 500 people all band together with their 150,000 troops... what good does that do? It's a drop in the bucket. I just don't want it to get to the point, like in a lot of other "empire building" games where it's fun for the person leading and boring drudgery for the hoardes that are losing. Not that I ever plan to be losing...
|
|
|
|
|
|
#6 | ||
|
Senior Member
Join Date: Jul 2005
Posts: 459
|
Quote:
The United States grew as people spread out and exploited natural resources. This created wealth, which drove an economy that allowed cities to flourish as centers of opportunity amid the natural resources mined, drilled, and dammed out of the frontier. That's kind of one problem with this game and the real world we have, with it's cities and populations. We're trying to map a game to existing cities in a virtual world where we have no congruent economies, resources, populations (except as "values" for cities -- they're properties of cities, not objects that relate in any way to anything). And that's a tough one to think about. Quote:
|
||
|
|
| Thread Tools | |
| Display Modes | |
|
|