Google Earth Hacks Forums  

Go Back   Google Earth Hacks Forums > Google Earth > Google Earth Applications > GEwar > Feature Suggestions

Feature Suggestions If you have an idea on how we can improve GEwar, post it here!

 
 
Thread Tools Display Modes
Old 08-15-2005, 08:55 PM   #1
patrickf
Member
 
patrickf's Avatar
 
Join Date: Aug 2005
Location: Belfast, Northern Ireland
Posts: 38
Send a message via MSN to patrickf
Thumbs up Some Suggestions

Hi

On top of all the other threads this is another one full of suggestions so i'll just say again what a great and potentially mammoth game u have started!Long may it continue to develop. :grin:

Right now the nicities are outta the way a couple of points!

1. It'd be class to be able to either train soldiers or buy different types of soldiers, e.g. marines etc, or for example tanks etc. which would enable cities to much more difficult to take over. Obviously these would cost more but it would take proportinately more weaker soldiers to defeat them. Also could experience be training so the longer a group survives the better they become?

2. It'd also be nice to kinda have plans when invading/defending i.e. call on your troops to abandon if they have suffered certain losses rather than commit total suicide!!

3. Also could your home base be used in some way to collect other jewels? not quite sure how but it'd be nice for them to be useful than laze about!!!

Thanks, i'll stop here before i waffle on 2 much

thanks
patrickf is offline  
Old 08-15-2005, 09:03 PM   #2
Mickey
Administrator
 
Mickey's Avatar
 
Join Date: Jun 2005
Posts: 2,328
Default

Quote:
Originally Posted by patrickf
1. It'd be class to be able to either train soldiers or buy different types of soldiers, e.g. marines etc, or for example tanks etc. which would enable cities to much more difficult to take over. Obviously these would cost more but it would take proportinately more weaker soldiers to defeat them. Also could experience be training so the longer a group survives the better they become?
We've discussed some ideas like this, but haven't gotten too far yet. It's on the famous to-do list.

Quote:
2. It'd also be nice to kinda have plans when invading/defending i.e. call on your troops to abandon if they have suffered certain losses rather than commit total suicide!!
Interesting idea. I'll have to think about this one a bit.

Quote:
3. Also could your home base be used in some way to collect other jewels? not quite sure how but it'd be nice for them to be useful than laze about!!!
We're working on some ideas related to this, in regards to oil production and that kind of thing. Again, nothing concrete yet, but it's coming.
Mickey is offline  
Old 08-15-2005, 09:36 PM   #3
daniel hill
Junior Member
 
Join Date: Aug 2005
Posts: 9
Default

my suggestions are:

how about earning more than 1 jewel in certain city's

earn 1 jewel every 10 minutes for holding a city?

three were more but i forgot keep up the good work ayway
daniel hill is offline  
Old 08-16-2005, 12:23 AM   #4
rasqual
Senior Member
 
rasqual's Avatar
 
Join Date: Jul 2005
Posts: 459
Default

Earning jewels for cities presumes the tax base is productive of revenue, implying sufficient employment and explotation of genuine wealth. It'll be hell if the game devs implement more arbitrary methods that are floating in thin air instead of being anchored in a more rigorous model of reality.

I can't emphasize it enough -- leverage existing layers where they exist (I've cited two you could use as stop-gap while you wait for more), and anticipate that more data layers will come that you can make use of when the times come. 'Cause they will. Nothing could be more certain.
rasqual is offline  
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.