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| GEMMO For discussion of our upcoming MMO game, GEMMO. |
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#1 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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The damage algorithm is pretty simple right now:
- Weapon power + user level = normal damage - Actual damage = normal damage +/- 25% Warriors hit for that full amount, Elves hit for 75% of it and Mages hit for 50% of it. Enemies work similarly: - Actual damage = attack power +/- 25% Their "attack power" goes up exponentially (doubles for each level, so a Level 4 enemy would have 8x the power of a Level 1), so enemies start becoming very tough very quickly. Last edited by Mickey; 02-16-2008 at 02:15 AM. |
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#2 |
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Junior Member
Join Date: Aug 2006
Posts: 22
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I assume you round up/down.
EG A level 6 elf with a silver sword: 6 + 15 = 21 (21 / 100) * 25 = 5.25 Power Range = 15.75 --> 26.75 Elf @ 75% Range = 11.8125 --> 19.6875
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GEMMO
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#3 |
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Junior Member
Join Date: Aug 2005
Location: Tennessee
Posts: 9
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What determines who hits first in a round? Is it just 50/50 or are there other factors involved?
~ Ruskets |
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#4 |
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Junior Member
Join Date: Oct 2006
Posts: 11
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LVL 10 elf silver sword-
10+25=35 normal damage = 35 (25/100) * 35 = 8.75 actual damage would range 26.25 --> 43.75 since im an elf i get 75% of that... 19.6875 --> 32.8125 o and btw arnie1066 what's an elf doing with a crappy 15 damage silver sword at lvl 6 lol i think you meant steel sword... any way.. that fraction threw me off... when i saw it i didnt know why you put 21/100 instead of 25/100.. but it doesnt matter... you still get the same answer.. but it's nice to review what you did if you didnt change things around...
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