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Old 02-11-2008, 06:49 PM   #1
Mickey
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Default Hourly HP/mana bonus

I've built a cron script to give every player 1 HP and 1 point of Mana each hour (unless they're already full, of course).

Agree or disagree?
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Old 02-12-2008, 12:36 AM   #2
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Agree. However, as you level up, the increase per hour should also increase (+.5 or +1 per hour). Also, there should be some items you can buy (or a more powerful version that a boss drops) that increases you hp and/or mp regeneration.
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Old 02-12-2008, 01:01 AM   #3
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Agree. However, as you level up, the increase per hour should also increase (+.5 or +1 per hour).
I'm not sure about that. This would only serve to make the powerful even stronger. Still, it's worth considering.

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Also, there should be some items you can buy (or a more powerful version that a boss drops) that increases you hp and/or mp regeneration.
Cool idea.
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Old 02-12-2008, 01:04 AM   #4
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This would only serve to make the powerful even stronger.
Aren't the powerful supposed to be stronger? But I see what you mean. I guess you should have that increase every 10 levels by like +1.

And btw, is there a level cap (like level 49/50).
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Old 02-12-2008, 01:13 AM   #5
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Originally Posted by SpiderX22 View Post
And btw, is there a level cap (like level 49/50).
Not yet. We'll have to feel it out in beta testing and see where that should be.
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Old 03-07-2008, 05:55 PM   #6
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Question

I have not tried, but is there a 'bug' in there or has it already been addressed.

Attack Boss:
Loose HP to danger level...
Log off for two days, continue fight?
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Old 03-07-2008, 06:15 PM   #7
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Originally Posted by arnie1066 View Post
I have not tried, but is there a 'bug' in there or has it already been addressed.

Attack Boss:
Loose HP to danger level...
Log off for two days, continue fight?
Ooh, good move. Not a "bug", just a "loophole". How should this be addressed?

1 - Leave it alone.
2 - Doesn't apply if you're in any battle.
3 - Still works in normal battles, but doesn't work if you're battling a boss.
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Old 03-07-2008, 06:29 PM   #8
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I think option 3, if your in a standard battle and willing to wait 24 hours or so to gain a small increase in gold or Xp then fine, but it means i could take on all of the Level to City bosses right now as i can take 1 hit without dying
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Old 03-15-2008, 02:41 PM   #9
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Maybe you could increase the Elf's regen rate to give them back an advantage?
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Old 03-15-2008, 04:05 PM   #10
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Ok, two changes:

- If you're battling a boss, you get no regeneration.
- Elves now get 2HP and 2 mana each hour, while warriors and mages still get 1 of each.
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