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GEMMO For discussion of our upcoming MMO game, GEMMO.

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Old 02-13-2008, 04:03 AM   #1
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Default List of enemies, items, weapons and cities/bosses

Enemies (same as before):
http://www.gearthhacks.com/gemmo/list_enemies.php

Items:
http://www.gearthhacks.com/gemmo/list_items.php

Weapons:
http://www.gearthhacks.com/gemmo/list_weapons.php

Spells:
http://www.gearthhacks.com/gemmo/list_spells.php

Cities/Bosses:
http://www.gearthhacks.com/gemmo/list_cities.php

Feedback and suggestions always welcome.

Last edited by Mickey; 02-13-2008 at 04:11 PM.
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Old 02-13-2008, 01:09 PM   #2
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I was originally gonna display disapproval for naming them Potion 1, 2, 3, 4, however, I kind of like it that way. The level indicates their strength and makes it easier to understand.
Also, the other kind of potion is a Mana Potion.
You could also create Life Potions, which restore life AND mana.
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Old 02-13-2008, 01:13 PM   #3
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Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.

Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well.

Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?)

But daang, this game looks really fun.
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Old 02-13-2008, 02:37 PM   #4
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Quote:
Originally Posted by SpiderX22 View Post
Also, the other kind of potion is a Mana Potion.
You could also create Life Potions, which restore life AND mana.
I planned on doing Mana Potions, but hadn't thought of Life Potions -- good idea!

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Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.
I remember a silver sword from some game being the best ever. Maybe it has magical properties or something...

Quote:
Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well.

Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?)
Good call. Those are fixed now. I still need to come up with more, but I've got more cities to add, too.

Tonight I hope to get magic/mana working, then finally dig into the messaging feature. If I want to call this an MMO, I need to at least have some interaction between the players.

Quote:
But daang, this game looks really fun.
I hope to be able to let you download a demo in a couple days...
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Old 02-13-2008, 04:12 PM   #5
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Here's the list of spells:
http://www.gearthhacks.com/gemmo/list_spells.php

There's only fire for now, with the values very closely matching the cost/power of the swords.
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Old 02-14-2008, 12:00 AM   #6
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Right now, elf seems pretty amazing, what with being able to use weapons and magic. Sure, the Mage and Warrior are the only ones with a level 4 spell, but is that spell gonna make them balanced with the Elf?

However, this is all balancing issues, so don't worry about it until version 2. =P
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Old 02-14-2008, 12:32 AM   #7
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Elf is somewhat less powerful with everything (swords, spells, etc).

For example, a Level 4 warrior will do more damage with a Steel Sword than an Elf will, but I don't remember the exact calculations.

It'll certainly require some balancing.
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Old 02-14-2008, 10:44 AM   #8
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Here's a couple of suggestions for the city Bosses:

Sydney: Sea Serpent
Calgary: Giant Viper(Named after the Baseball team: http://en.wikipedia.org/wiki/Calgary_Vipers)
Moscow: Possibly something to do with the city flag: http://upload.wikimedia.org/wikipedi...8Russia%29.png

Some more might come to me later.
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Old 02-14-2008, 11:41 AM   #9
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Good suggestions - thanks!

Any idea what to call the Moscow one?
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Old 02-14-2008, 03:06 PM   #10
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Some tweaks to the enemy powers. Their base (level 1) skills stay the same. However, they now get much more powerful as you go up.

It used to be:
Level 2 = Base numbers x 2
Level 3 = Base numbers x 3
Level 4 = Base numbers x 4

Now I've made it where their powers double each level, so they're:
Level 2 = Base numbers x 2
Level 3 = Base numbers x 4
Level 4 = Base numbers x 8

I was finding that the upper level monsters weren't as tough as I felt they should be. This should be a lot better.
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Old 02-14-2008, 03:34 PM   #11
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Quote:
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Any idea what to call the Moscow one?
Saint Basil - http://www.glasssteelandstone.com/RU...Cathedral.html


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Old 02-23-2008, 04:40 PM   #12
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We still adding secret cities, shops, bosses?

If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations).
Also, you could have "Cannibals" on certain islands.
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Old 02-23-2008, 05:44 PM   #13
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Quote:
Originally Posted by SpiderX22 View Post
We still adding secret cities, shops, bosses?

If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations).
Also, you could have "Cannibals" on certain islands.
I've not added them yet, but I plan to soon.

Those are good suggestions.
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Old 03-04-2008, 06:00 PM   #14
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I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.
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Old 03-04-2008, 06:19 PM   #15
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Quote:
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I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.
I've considered that. However, I still need to figure out how to make it work within the confines of Google Earth...
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