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| GEMMO For discussion of our upcoming MMO game, GEMMO. |
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#1 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Enemies (same as before):
http://www.gearthhacks.com/gemmo/list_enemies.php Items: http://www.gearthhacks.com/gemmo/list_items.php Weapons: http://www.gearthhacks.com/gemmo/list_weapons.php Spells: http://www.gearthhacks.com/gemmo/list_spells.php Cities/Bosses: http://www.gearthhacks.com/gemmo/list_cities.php Feedback and suggestions always welcome. Last edited by Mickey; 02-13-2008 at 04:11 PM. |
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#2 |
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ṨῤἵḋểṙẊƻƻ
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I was originally gonna display disapproval for naming them Potion 1, 2, 3, 4, however, I kind of like it that way. The level indicates their strength and makes it easier to understand.
Also, the other kind of potion is a Mana Potion. You could also create Life Potions, which restore life AND mana.
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#3 |
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ṨῤἵḋểṙẊƻƻ
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Also for the weapons. Isn't steel a stronger metal then silver? So shouldn't steel cost more than silver? Unless the silver sword is for like decoration.
Also..the Dragon should probably be the boss in Beijing...Dragons and Atlanta don't fit too well. Baghdad's boss could be like a giant scorpion...(scorpions live in deserts, right?) But daang, this game looks really fun.
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#4 | ||||
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Quote:
Quote:
Quote:
Tonight I hope to get magic/mana working, then finally dig into the messaging feature. If I want to call this an MMO, I need to at least have some interaction between the players. ![]() Quote:
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#5 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Here's the list of spells:
http://www.gearthhacks.com/gemmo/list_spells.php There's only fire for now, with the values very closely matching the cost/power of the swords. |
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#6 |
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ṨῤἵḋểṙẊƻƻ
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Right now, elf seems pretty amazing, what with being able to use weapons and magic. Sure, the Mage and Warrior are the only ones with a level 4 spell, but is that spell gonna make them balanced with the Elf?
However, this is all balancing issues, so don't worry about it until version 2. =P
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#7 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Elf is somewhat less powerful with everything (swords, spells, etc).
For example, a Level 4 warrior will do more damage with a Steel Sword than an Elf will, but I don't remember the exact calculations. It'll certainly require some balancing. |
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#8 |
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Techy Moderator
Join Date: Oct 2005
Location: London,Dublin,Spain...
Posts: 1,171
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Here's a couple of suggestions for the city Bosses:
Sydney: Sea Serpent Calgary: Giant Viper(Named after the Baseball team: http://en.wikipedia.org/wiki/Calgary_Vipers) Moscow: Possibly something to do with the city flag: http://upload.wikimedia.org/wikipedi...8Russia%29.png Some more might come to me later.
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#9 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Good suggestions - thanks!
Any idea what to call the Moscow one? |
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#10 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Some tweaks to the enemy powers. Their base (level 1) skills stay the same. However, they now get much more powerful as you go up.
It used to be: Level 2 = Base numbers x 2 Level 3 = Base numbers x 3 Level 4 = Base numbers x 4 Now I've made it where their powers double each level, so they're: Level 2 = Base numbers x 2 Level 3 = Base numbers x 4 Level 4 = Base numbers x 8 I was finding that the upper level monsters weren't as tough as I felt they should be. This should be a lot better. |
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#11 |
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Moderator Emeritus
Join Date: Jul 2005
Location: El Paso, Texas
Posts: 1,051
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#12 |
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ṨῤἵḋểṙẊƻƻ
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We still adding secret cities, shops, bosses?
If so, you could have an Abominable Snowman or a Giant Yeti in Antarctica (near one of the research stations). Also, you could have "Cannibals" on certain islands.
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#13 | |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Quote:
Those are good suggestions. |
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#14 |
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Junior Member
Join Date: Aug 2006
Location: Barron, WI
Posts: 7
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I think there should be some surprise attacks where you don't have a choice to fight, but are made to fight, but can run.
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#15 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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