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#1 | |||||
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Senior Member
Join Date: Jul 2005
Posts: 459
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Mickey -
I was very evil tonight. But I found a definite bug. It's easily possible to use other people's armies to soften up an enemy. Here's what I did. First, I added some armies, and noted the first "army number." I hadn't added any armies for a while, so I inferred that a slightly lower army number would belong to someone else. Second, I used a bookmarklet to change the http POST method on your attack form to a http GET method. Here's the bookmarklet: Quote:
I did this twice, to confirm the numbers. Here was my first run, using army 1600: Quote:
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I confirmed that my own troop strengths didn't change at all. Yikes! This one's weird. I hit refresh by mistake, effectively pitting the killed 1550 army against you again. I came up with this: Quote:
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HTH. Sorry for the mess. |
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#2 |
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Senior Member
Join Date: Jul 2005
Posts: 459
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LOL
Well, I found a way I might be able to pay those guys back. I figured I'd see what would happen if I tried to mess with other people's armies. So I went to one of my armies' page, and then tried to change the army number in the URL. I got the message that said that wasn't my army. So I ran the bookmarklet to change the POST in your "add troops" form to a GET, and added troops to my army. I then changed the URL to specify army 1540, and fired it off. I ended up bumping nominev11960 three times, 10 troops each time. And the Geos deducted from my own account. I'll presume they didn't deduct from his as well. So hey, we have a way to help other people! We can bump their armies from our own account of geos! Yeah, this is a bug, but in another form this would be one of the features you're about to implement. ;-) Again, HTH. Not much mess this time, though. Nominev, enjoy the mercenaries I sent you! |
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#3 |
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Senior Member
Join Date: Jul 2005
Posts: 459
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OK, yet another. I thought I'd look for a solution to the oil well problem -- not enough room for people to add wells. I noted the URL on the "build oil well here?" node in the places pane in Earth, and added Lon and Lat to it, thus:
http://www.[...].com/war/makeoilwell.php?44.689,23.575 I whacked Enter, and had a well. Then I figured I'd try to create a couple more, with no respect at all for distance from the other well. That was simple enough: http://www.[...].com/war/makeoilwell.php?44.67,23.56 http://www.[...].com/war/makeoilwell.php?44.66,23.55 http://www.[...].com/war/makeoilwell.php?44.65,23.54 My results were a bit inconsistent. I don't see these wells on the map. Only two of them showed up in my list. I thought I'd try something else: http://www.[...].com/war/makeoilwell.php?48.344,23.057 That's a couple hundred miles NE of the oil field's NE boundary. It seems to have created an oil well! I don't see it, but it shows up in my list. Hard to tell which one it is, though. Finally, I couldn't resist trying to drill off Galveston: http://www.[...].com/war/makeoilwell.php?-94.52,29.04 That well looks to be pretty good -- my second-best, in fact. Dag! ;-) Again, no well shows up in Earth near Galveston. Again, sorry for the mess. By all means kill any wells I created tonight. I made the links above useless to click so no one would make more of a mess by accident. HTH. |
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#4 | |||||
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Administrator
Join Date: Jun 2005
Posts: 2,328
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![]() It now checks and doesn't allow multiple wells at the same coordinates (I think). Also, after you create the "X" on the map, you have 60 seconds to place the well. This should help prevent people from coming back and trying to re-place old wells. By all means, check my work - try to break it some more. This is good stuff! |
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#5 |
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Senior Member
Join Date: Jul 2005
Posts: 459
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Yeah, it's fun to poke around.
BTW, at some point in the future, resources will need to be part of the same geographic segregation approach as cities, armies, and so forth. That is, making them not so easy to "drop in from space" to make use of. I suspect that regional resources will strengthen alliances by creating something surrounding (geographically surrounding) governments will have a stake in defending against foreign explotation. If natural resoures are the only hope of economic viability, then governments (players and their alliances) will be very protective of them. We're seeing this just now, with everyone's concern about the availability of oil wells. Something like that, blah blah blah. |
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