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Old 08-20-2005, 08:04 PM   #1
Mickey
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Default Bugs appearing...

For the next few hours (hopefully), I'm going to be writing the code necessary for time-based army movements. If you see any bugs, hang tight until I post again. Wish me luck - this is a lot of math!
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Old 08-20-2005, 08:41 PM   #2
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Are we going to see pup tents in the middle of the Atlantic?!

One can only hope!

;-D
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Old 08-20-2005, 08:46 PM   #3
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Quote:
Originally Posted by rasqual
Are we going to see pup tents in the middle of the Atlantic?!

One can only hope!

;-D
For a while, probably so.
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Old 08-20-2005, 09:08 PM   #4
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Not only is that good wit if your antecedent is my second sentence, it's good wit for leaving one in doubt about which. Sir, you merit my cordial approbation!
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Old 08-21-2005, 12:09 AM   #5
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Ok, time-based movement is done. Sort of. I'm sure there are bugs to work out, and there are many features to be added, but the basic idea is in place.

Notes:

- If you move to a city that you own (or to your home base), the army will automatically move it and join that city.
- If you move to a city that is owned by someone else or is unoccupied, the army will move to the outskirts of town.
- You cannot occupy a city or attack it unless your army is already sitting in position just outside of town.
- Currently, you cannot attack other home bases, as I haven't built in movement to those yet.
- You can assign a new destination at any point and it will start from where it currently is and head off to the new location.
- The map will show a pup tent wherever an army is, along with a trail behind it to show where it came from. This trail is reset any time a new movement is initiated.
- Armies do not recognize water, other armies, other home bases, or other cities. Picture them in jets, high above everything on their way to their destination.

That's about it. I have to run out for a bit, but I'll get cracking on the bugs when I get back.

I'll be adding a lot more information (especially on the map) with details about each army.
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Old 08-21-2005, 12:12 AM   #6
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Two more notes:

- You can no longer choose to "abandon" a city. If you move the last army out of it, it becomes unoccupied.
- Army locations are updated every five minutes (in the same script that updates oil output).
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Old 08-21-2005, 02:51 AM   #7
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This thread closed. More discussion about this topic can be done here.
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