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Old 08-30-2005, 03:08 PM   #1
War_Peace
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Default Alternate resources

Not just demanding another settlement like cotton fields nor oil rigs even nor diamond mines but I demand those things to be removed from the game and replaced with a complete new system. Every one should be able to fit in this new system. It should be like a jewel-miner and remove the code typing system so that all the players can make Geos easily, fairly and the right way. Mickey, the current system is not fair, useful and it is corrupted...
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Old 08-30-2005, 04:05 PM   #2
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Default 100% Cheat Proof

You are trying so hard on writing scripts that you can't see the simple facts! This thing has to be user-friendly, easy-to-use and enjoyable.

*If you don't let the users collect resources, how can they cheat!? That's simple as it is!

Do not let the users collect resources but let them use the resources provided by the system periodically! This way, there will be no cheating. And this will be fair to the users that do not have much time.

*Users can invest their given resources to earn even more. Example:

- Every five minutes, all the users get 1 Geo. If a user collects 1000 Geos he can buy a second resource-gatherer and earn 2 Geos. This can be managed on the gewar page, meaning no .KML files.

- User that conquers a city and another user that defends his city from an attack should be rewarded instantly according to the value of the city and the amount of troops he can accomplish to defeat.

- User that holds a city should be rewarded periodically again according to the value of the city.
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Old 08-30-2005, 04:16 PM   #3
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I'm liking this, but it has a few problems. What about people who spend all day on the game? As much as I hate to admit this, they deserve more Geos than those of us who can't be on all the time. There needs to be some kind of reward for people who are on.
Besides, this could mean that someone who never comes on, never does any work could come on and have 10,000 geos for him, without any work.
It's a good system, Communist as it is, but I don't think it'll work.
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Old 08-30-2005, 04:23 PM   #4
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If you can make the arrangement correctly, this system will definitely work just fine. Users can earn more and more while thay play. Users that do not play that often may not catch up but they could still have a chance.

That particular kind of people can be resolved like so: If they do not do any activity for a long time, system can automatically remove their Geos...
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Old 08-30-2005, 04:58 PM   #5
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Quote:
Originally Posted by War_Peace
- User that conquers a city and another user that defends his city from an attack should be rewarded instantly according to the value of the city and the amount of troops he can accomplish to defeat.

- User that holds a city should be rewarded periodically again according to the value of the city.
W&P -- should the victor also incur the cost of reconstruction?

Seriously. This doesn't make sense. There's nothing even remotely realistic about this sequence: (1) take plunder from a city (the notion of instant rewards), and (2) continue to wring taxes from this plundered city ("be rewarded periodically").

I'd have more confidence that your suggestion had merit if you'd take pains to explain where the expenses of an occupation come into play.
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Old 08-30-2005, 05:00 PM   #6
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Quote:
Originally Posted by His Lord Uberdude
I'm liking this, but it has a few problems. What about people who spend all day on the game? As much as I hate to admit this, they deserve more Geos than those of us who can't be on all the time. There needs to be some kind of reward for people who are on.
This is one of my concerns -- that jewel hunting is a mindless engagement with the game, preventing the poor from spending time thinking about strategy.

Geez, I guess it's realistic, in a way. The poor are kept in entry-level jobs, and never rise to a position where they become players in the rare air of geopolitics or macroeconomics. They're just getting by.

Interesting.
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Old 08-30-2005, 05:02 PM   #7
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Do not write entries to my forums rasqual

I am having difficulties to make you understand this planet's point of view

I won't write the same things again, favour the conquerors and favour the defenders! That will do...
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Old 08-30-2005, 06:12 PM   #8
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But what would you do with newcomers. This way someone who has been playing for a year could never be defeated by someone new.
I think there's something interesting in it, but I do favour the searching for jewels...especially for the newbies to catch up a little.

How about also introducing something new?
Finding a jewel via a quiz? Like an event that happened somewhere?
But my guess is it would take a lot of time to do this and keep on expanding it before people know all the answers by head.
But we would actually be learning while playing
And that jewel could be worth wayyyy more(doesn't have to be a jewel ofcourse).

I think it would be a fun addition to the game but don't know if it's possible to do in reality.
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Old 08-30-2005, 06:16 PM   #9
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Quote:
Originally Posted by War_Peace

If they do not do any activity for a long time, system can automatically remove their Geos...
Dude!...
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Old 08-30-2005, 06:53 PM   #10
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Quote:
Originally Posted by War_Peace
...Do not let the users collect resources but let them use the resources provided by the system periodically! This way, there will be no cheating. And this will be fair to the users that do not have much time.
Hmmmmmm......

So you are suggesting that since you don't have time to collect jewels all the time, that all other players should be forced to fit into a system that is more fair to your schedule? Interesting.

I too have little time to sit around and collect jewels. However, I don't think that those players who have the time and have made the commitment to sit around and do nothing but collect jewels should be punished for doing so. As with any other online game, for example Everquest, the people that are going to be better at the game are the ones who invest time into the game.

Those who invest their time in the game should be rewarded. Those who don't invest their time in the game (like you and I) should simply have to do the best with what they have.
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Old 08-30-2005, 07:00 PM   #11
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Default Nonsense

I am right and you are wrong!

And, I am maybe the most time-spending guy in this game(adding that I spend this time to collect jewels!!)

I am not one of you! Sorry...

But that does not mean that I can not save the rights of anyone. I want justice, that's all. The current system does not include Justice!
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Old 08-30-2005, 07:14 PM   #12
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Quote:
Originally Posted by War_Peace
I am not one of you! Sorry...
My bad. I thought that you had stated in another thread that you didn't have the time to sit around and collect jewels. I must have you confused with someone else.

However, I still don't think that your suggested method is the way to go. If you invest your time in the game, you should be rewarded. If you don't invest your time in the game, you should not be rewarded.

I suppose we'll just have to disagree on this.
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Old 08-30-2005, 07:22 PM   #13
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Default !!! Arghh!!...

"We should not award the ones that do not spend time..."


This is not that simple!

I am tired of entering that security-code. I am tired of conquering and earning nothing! I am tired of those "rich bustards" earning more and more and more and more and more and more and more.........

STOP THIS AT ONCE!! STOP MINES - STOP FIELDS - STOP WELLS

*UNITED LABOURERS WORLDWIDE*

-ULW-
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Old 08-30-2005, 08:02 PM   #14
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Quote:
Originally Posted by Lukepuuk
How about also introducing something new?
Finding a jewel via a quiz? Like an event that happened somewhere?
Interesting. Something like finding some historically significant event, and passing a quiz on it. Being familiar with the strategic unfolding of the game over time. Now THAT would be cool, but yeah. might not be practical.

It would act as a bozo filter to leave power in the hands of those who value the wisdom experience gives, over the rush of conquest that a sudden influx of wealth can enable.
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Old 08-30-2005, 08:30 PM   #15
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Quote:
Originally Posted by War_Peace
"We should not award the ones that do not spend time..."


This is not that simple!

I am tired of entering that security-code. I am tired of conquering and earning nothing! I am tired of those "rich bustards" earning more and more and more and more and more and more and more.........

STOP THIS AT ONCE!! STOP MINES - STOP FIELDS - STOP WELLS

*UNITED LABOURERS WORLDWIDE*

-ULW-
So, we're supposed to change the whole thing because you're tired of playing? Then don't! If you don't like the gameplay, tough. You've posted your opinions, now quit trying to force the game to change.
You realize you are one out of 920+ players, right? Maybe a few of us perfer the current system. Your idea that everyone should get the same, regardless of time spent is pure socialist! I don't spend more than a half-hour on average playing, and I still think that people who play more should get more.
So, you've ranted about the injustice of it all, insisted that we take your system, despite the superiority of the current system (in the opinion of a majority of the players, I suspect), and tried to force-change the way the game works. It just doesn't work, dude.
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