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| GEwar For discussion of our game, Google Earth War. |
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#1 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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The game is getting better every day. Battles occur all over the virtual map. But there is a major problem: Dominating Cities
I seem to hear that many people have the same thing in mind: Geos for Cities I want to make a few suggestions here and see what do u guys think. - Geos for holding cities: Periodically (small amount - proportional to the value of the cities) - Geos for repelling attacks: Since they occur (proportional to the number of troops that are being repelled) - Geos for capturing(not occupy) cities: Since they occur (large amount - proportional to the value of the city and the number of troops that are being defeated) |
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#2 |
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Member
Join Date: Aug 2005
Location: 38"56'55.66 N; 92"19'30.45 W
Posts: 39
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The first two sound like great ideas and should be implemented immediately.
I don't see why the last one is useful though except in regards to alliances and wouldn't there be quid pro quo with your alliance mate(s) helping you with a city you'd like to take over?
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#3 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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That is a dilemma, yeah!
Then perhaps, alliance should be included officially and then that kind of "smartness" can be prevented. |
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#4 |
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Junior Member
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No, I now do not support this, Infact, collect the jewels is a good thing, to learn more about the city. Before playing this, a lot of city I don't know.
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#5 |
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Senior Member
Join Date: Jul 2005
Posts: 459
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Jut got back to the forum after a brief hiatus, so I may have missed where W_P explained how he would implement the COST of occupying cities, along with his suggestion of earning Geos from holding them.
W_P (or anyone else), until you've embraced the realism that responsibility for a city involves costs as well as revenue streams, for my part I resist the "plunder, then tax 'em constantly" mentality that citizens are on an economic par with jewels, cotton, or petrol. |
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#6 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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Occupying cities have a huge COST! That cost is the hard work that you do while collecting those darn jewels!!... More importantly, that ****ing CODE!!!...
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#7 | |
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Senior Member
Join Date: Jul 2005
Posts: 459
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Quote:
Again, I need to ask -- how can you justify any kind of realism for "plunder 'em till you're rich, then tax 'em every day?" |
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#8 |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Probably by thinking of a hand full of blisters and a sore arm from all that jewel hunting.
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#9 | |
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Senior Member
Join Date: Jul 2005
Posts: 296
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Quote:
Since it got so many replies, I can see it made a huge impact ![]() I can see a base maintenance cost for a city, but if you put a lot of money into it, you can make a lot of money by holding it. I'll make sure I bring this up again next month, too
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#10 |
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Senior Member
Join Date: Jul 2005
Posts: 459
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Yeah, there's been some good suggestions in old posts. I'll reckon Mickey'll parse 'em again whenever he's fishing for ideas.
I'll just go on record and say "dittos" to everything I've said so far, whether it's my own suggestions or me-too'ing others'. LOL -- late edit, I was just listening to a Beatles tune with cowbell in it, and scrolled up to see your avatar pretty much in time with it. Funny. |
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#11 |
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Senior Member
Join Date: Jul 2005
Posts: 296
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I ditto your dittos. Or would it be "dittoes"?
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#12 | |
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Senior Member
Join Date: Jul 2005
Posts: 459
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Quote:
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#13 | |
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Senior Member
Join Date: Jul 2005
Posts: 296
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Quote:
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#14 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Quote:
Fantastic
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