Google Earth Hacks Forums  

Go Back   Google Earth Hacks Forums > Google Earth > Google Earth Applications > GEwar > Feature Suggestions

Feature Suggestions If you have an idea on how we can improve GEwar, post it here!

 
 
Thread Tools Display Modes
Old 09-02-2005, 12:53 AM   #1
Bastian
Member
 
Join Date: Aug 2005
Location: 50°12'57.85"N, 11°55'53.91"E
Posts: 60
Send a message via ICQ to Bastian
Default exchange rates

with the current system, the exchange rates will never rise or fall, they will stay at their lowest value. we have >1000 user in this game now, and if everyone only wanted one oil well, cotton field and diamond mine they would everytime be overcrowded.

(forget this:
suggestion: log the oil/cotton/carat production per 5 minutes for let's say one week and take the lowest value for the highest exchange rate and the highest for the lowest rate. or write a script that calculates the rates new every week or so.
with this system the rates would change really much and you really have to look if you save your ressources and wait for an higher rate or rather sell now.)

OR (had this idea while writing the post)
base the rates not on the PRODUCED but on the SOLD ressources in the last 5 minutes. so if less people sell diamonds the rates will rise -> more people sell -> lower rates ...

and another thing: comparing the average total production(in geos) of the ressources, diamonds are the lowest. you should change this

------------ average time----av. prod./day--------total
oil----------24 days----------105 barrels----------24*105*0,06 = 148,05
cotton------55 days----------55 pounds----------55*55*0,07 = 211,75
diamonds---12 days----------55 carats------------12*55*0,2 = 126,5
__________________
Motto: Sagen was wahr ist, trinken was klar ist, essen was gar ist, sammeln was rar ist, und vögeln was da ist!
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.

Last edited by Bastian; 09-02-2005 at 01:08 AM.
Bastian is offline  
Old 09-02-2005, 01:14 AM   #2
Bastian
Member
 
Join Date: Aug 2005
Location: 50°12'57.85"N, 11°55'53.91"E
Posts: 60
Send a message via ICQ to Bastian
Default

sorry the days in the table must be 23.5, 55 and 11.5. excel rounded them
the total numbers are right
__________________
Motto: Sagen was wahr ist, trinken was klar ist, essen was gar ist, sammeln was rar ist, und vögeln was da ist!
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
Bastian is offline  
Old 09-02-2005, 05:40 AM   #3
Cato
Junior Member
 
Join Date: Aug 2005
Posts: 29
Default Buying and Using Resources

The second suggestion is much more realistic, because thats how the actual markets act. The buying and selling of resources causes the price to rise or sell, respectively.

But if we are going to implement a true market scenario, players should definitely be able to buy resources so that exchange rates (which I understand are currently on a sliding scale) don't just fall, but can rise as well. Otherwise, resource gathering becomes less valuable as time progresses and there is no reason to hold/stockpile resources for any period of time.

This potential buying of resources raises the question if there is going to be a practical need for resources (other than selling in exchange for geos). Perhaps cities should require a certain amount of resources per unit of time. Or maybe it will cost oil to maintain and transport armies. If a player couldn't harvest the necessary resources on his own, he would be forced to buy resources or cut down the size of his empire/army.

I don't see a practical use for diamonds, but I figure that Mickey will eventually want to add more resources. If Mickey is indeed going to expand on the variety and abundance of resources, this free market situation might be something he would want to consider, in order to best simulate reality in a simple way. And he might also want to give practical value to currently meaningless resources which as of now only differ in with regard to the numbers.
Cato is offline  
Old 09-04-2005, 11:20 PM   #4
mikldt
Junior Member
 
Join Date: Aug 2005
Posts: 9
Default

Getting a little ahead of the game I know, but I think this could be really cool: What if, as suggested, certain amounts of each resources were needed to keep cities running and to keep troops alive, but you could also buy/sell resources instead of just trading. We wouldn't have to worry about exchange rates, and the cost would automaticaly meet the demand, just like in a real market, how badly people need it would determine how much they're willing to pay. Then you could also invest...
I don't see this as a realistic addition to the game any time soon, but I think it would be a really cool thing to consider!
I was also thinking it would be cool if you could sell the land you have your oil well on...
mikldt is offline  
Old 09-05-2005, 07:56 AM   #5
rasqual
Senior Member
 
rasqual's Avatar
 
Join Date: Jul 2005
Posts: 459
Default

Yes, gentlemen -- an economy. Mickey! Please, by morning. Thank you.
rasqual is offline  
Old 09-05-2005, 08:08 AM   #6
araT
Licensed to Ban
 
araT's Avatar
 
Join Date: Jul 2005
Location: Sydney, Oz
Posts: 1,244
Default

Can we get a stockmarket running too? I'm a bit of a shareshark and would rather sit on my butt trading shares all day than getting dusty mining for jewels - I'm also against black slave labour, so cotton is out of the question!

T.
araT is offline  
Old 09-05-2005, 11:57 AM   #7
Lukepuuk
Senior Member
 
Lukepuuk's Avatar
 
Join Date: Aug 2005
Posts: 847
Post

It took the world thousands of years to develop an economy...can't wait that long here though
Lukepuuk is offline  
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.