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#1 |
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Senior Member
Join Date: Aug 2005
Posts: 304
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Ok, we've got the supply and demand thing going on with our resource values I see. And it's all good, with decreasing value with increased supply.
HOWEVER, we're missing half the equation: demand. Prices don't drop like a rock in real life because there's usually more than enough demand to meet the supply, particuarly in the oil business. So, somehow or other, we need to come up with a way to regulate demand....maybe a lot of battles drives up demand?
__________________
New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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#2 |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Agree. The prices shouldn't just always be dropping.
There should be something that makes the prices go up. That way it would be fun to deal in oil and stuff. If you have a lot of oil barrels, you could choose to sell now, or wait till the day after hoping the price is increased. You could also lose money that way if the price just dropped the next day. But thats the chance you take. You could also check the whole board and look around if you think there will be a lot of battles going on that day that will make the price go up. |
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#3 |
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Senior Member
Join Date: Aug 2005
Posts: 304
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How 'bout this?
Increased army movement can cause oil demand to go up, hence the price. Army size increase cause cotton demand to go up, hence the demand. Diamonds.....I dunno how those would b affected...maybe extended periods of peace? You know,like people finally can afford diamonds after living in a bombed-out city?
__________________
New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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#4 | |
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Member
Join Date: Aug 2005
Posts: 93
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Quote:
I think that as long as the resources are required to be used in the game, it would make a lot more sense. It would also be nice to be able to buy and sell resources. That would create prices for them without requiring any coding. All that we'd need is a "Send resource to player" screen. |
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#5 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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#6 | |
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Member
Join Date: Aug 2005
Posts: 93
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#7 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Quote:
First you need an auction script here. It would take Mickey so much time that he wouldn't be able to spend it on anything else I guess. Lovely idea though, but I think I'd love to see giving resources and Geo's to allies first. But that's just my opinion. |
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#8 | |
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Member
Join Date: Aug 2005
Posts: 93
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Quote:
An auction script would be way more complex, but you could easily hold an auction just by starting a thread. |
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#9 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Quote:
But is the forum connected to the game script in that way? I mean...with a thread you do mean on the forum right? |
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#10 | |
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Member
Join Date: Aug 2005
Posts: 93
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#11 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Quote:
Another thing...but maybe I need a new thread then...is a chatroom. That would be really simple for Mickey and can be usefull. Even for buying and selling. |
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#12 | |
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Member
Join Date: Aug 2005
Posts: 93
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Quote:
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#13 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Quote:
In the meanwhile i have to install Google Talk. |
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#14 |
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Senior Member
Join Date: Aug 2005
Posts: 304
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Using raw resources to power armies is good.
Maybe we could make a way IN ADDITION to your idea of sending resources. You could sell them to the computer, but then you have to buy resources back. Sorta like the stores in Runescape, if you've ever played it. In fact, we could make it so that it costs resources to move armies. "Distance=18.263 latitude, 4.277 longitude. Cost: 40 barrels of oil."
__________________
New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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#15 | |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Quote:
The game automatically becomes more complex and thus nobody could yell here that it is getting boring because the only thing the are doing is collecting jewels. And when would we like to see this? Rasquell....where's your finishing yell? |
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