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Change log Any changes or improvments to the game will be listed in here. You cannot start new threads in this forum, but you are welcome to reply to any that are in here.

 
 
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Old 09-13-2005, 06:33 PM   #1
Mickey
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Default Army Upkeep Costs

To offset your newly found tax revenue, your armies now cost money to maintain.

By viewing the details of one of your armies, you can see what it's daily cost will be. I have worked it out so that the value fluctuates, based on how many troops are out there. At the present time, there is more money coming in from tax revenue than there is going out for army expenses, but it's fairly close.

At the present time, nothing happens if you run out of money - it will just go negative. Of course, that prevents you from purchasing new armies/troops, but it's not necessarily the way I want to do it. The problem is that some people may find themselves WAY in the hole (if they leave for a few weeks with a large army at their home base, for example) and then quitting. I'll be working on that shortly.
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Old 09-13-2005, 06:36 PM   #2
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Can we get totals of how much our upkeep vs how much our income for cities is? on the same note, can we get how much our wells/mines/fields make per day?
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Old 09-13-2005, 06:38 PM   #3
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One page that sums everything up? Great idea. It'll take me a little while, but I'll try to get that put together.
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Old 09-13-2005, 06:44 PM   #4
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Hmmm, how about just a maximum negative?
Like they can't go beneath a 150-200 geos or something?

But after these taxes we might be in need of some extra resources or have inactive resources be swept off the board.
At this time i'm paying about 25Geo's a day for armies and getting 3.84Geo's for the city I'm holding.
SO to equal it out I should be buying more mines and plants(can't find any spot there anymore).

Last edited by Lukepuuk; 09-13-2005 at 06:49 PM.
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Old 09-13-2005, 07:11 PM   #5
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Quote:
At the present time, there is more money coming in from tax revenue than there is going out for army expenses, but it's fairly close.
So that means they are approx. 6 million troops in the game?
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Old 09-13-2005, 07:20 PM   #6
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Quote:
Originally Posted by elk-tamer
So that means they are approx. 6 million troops in the game?
Actually, about 3.4 million.

I have it set so that the total army upkeep costs will hover around 1000 Geos per day. As more troops are created, the cost per troop will drop. The exact cost per troop is recalculated every five minutes. Specifically, it's (3.5 / TOTALTROOPS), because 3.5 Geos every five minutes equals 42 an hour, or around 1008 Geos per day.

The income for cities is a fixed number per value. This means that as we add more cities, the total income from those will rise. Right now, cities generate around 1500 Geos per day, but that number will rise as more cities are created.
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Old 09-13-2005, 08:20 PM   #7
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Here is the brand new financial overview page. It's not linked on the main site yet, because it may be a bit buggy. Check it out and let me know if you see any errors. I still want to tidy it up a bit, but I think the numbers should be accurate.
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Old 09-13-2005, 08:30 PM   #8
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Just an idea....I know you worked hard today :P but could you also put a total for armies on it?
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Old 09-13-2005, 08:45 PM   #9
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Quote:
Originally Posted by Lukepuuk
but could you also put a total for armies on it?
What do you mean? It lists each army you own, the number of troops in each one, and the cost of each one. What info are you looking for?
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Old 09-13-2005, 08:49 PM   #10
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I was reading it crosseyed. I forgot that our only expense at this moment IS the army tax.
So 'Total Expense' already covered that one.
My bad.
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Old 09-13-2005, 08:52 PM   #11
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Default Nice Work

The financial page is a great idea. And it looks great!
I do agree that we need to have more resources or is the goal to keep everyone collecting jewels as the main source of income? With the way the cities change owners it will be hard to maintain my expense versus income ratio without a higher level of jewel hunting.
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Old 09-13-2005, 09:13 PM   #12
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Quote:
Originally Posted by aravan
The financial page is a great idea. And it looks great!
Thanks.

Quote:
I do agree that we need to have more resources or is the goal to keep everyone collecting jewels as the main source of income?
I'm trying to make it so people don't have to hunt jewels for money - they can get enough with cities, oil, etc.

Should I allow more oil wells / cotton fields / etc? It's a very easy move for me to allow them to be packed in more tightly. At the same time, I don't want it to be too easy to make money...
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Old 09-13-2005, 09:19 PM   #13
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Quote:
Should I allow more oil wells / cotton fields / etc? It's a very easy move for me to allow them to be packed in more tightly. At the same time, I don't want it to be too easy to make money...
My vote would be to allow more. I think there are enough users and the ability to only purchase 1 every 24 hours kind of evens everything out. I think it would be hard for anyone to gain too much of an advantage.
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Old 09-13-2005, 09:38 PM   #14
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Yes, believe me...I'm talking through private messages with other users who just can't seem to build an army because they don't have the time some other players have hunting for jewels.
The ones with more time should be rewarded, but the players with less time should have a chance at least at some Geo's.
So being able for everybody to buy a oil well, a cotton plant and a diamond mine every day should be stimulating them to play more.
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Old 09-13-2005, 09:59 PM   #15
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Quote:
Originally Posted by Lukepuuk
Yes, believe me...I'm talking through private messages with other users who just can't seem to build an army because they don't have the time some other players have hunting for jewels.
The ones with more time should be rewarded, but the players with less time should have a chance at least at some Geo's.
So being able for everybody to buy a oil well, a cotton plant and a diamond mine every day should be stimulating them to play more.
I'd prefer that the generation of Geos be the result of strategy, not labour. If the resouces had to be attended to, and produced more or less based on the choices made about them, money could be generated without making it too easy. I don't know anything about diamond mines, but there's a ton of things that could be done for oil wells and cotton fields to make their production realistic.
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