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| Change log Any changes or improvments to the game will be listed in here. You cannot start new threads in this forum, but you are welcome to reply to any that are in here. |
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#1 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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I made a very small change in the way that attacks happen, but it will be pretty evident on attacks where two large armies go at it.
Before, the damage dealt to an army was a random number between 1-50. Now, I figure out which army is smaller, then make the max damage be 25% of that armies size. For example, if a 100 troop army was attacking a 500 troop army, the max that would be taken out of either army per turn would be 25 (25% of the smaller army). If a 20,000 troop army was attacking a 50,000 troop army, the max that would be taken out of either army would be 5,000 (again, 25% of the smaller army). The reason for doing this is to make large battles finish in a more reasonable amount of time and not scroll down the screen for pages and pages. Let me know if you see any glitches with this. Thanks, Mickey |
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#2 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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If this means that 125 troops attack to 100 troops and win with 25 troops left, then it is cool...
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#3 | |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Quote:
The 125 troop army would win more often than not, but not every single time. |
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#4 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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You still stick with the gamble thing!
The city of Atlanta, Georgia, USA was attacked by Mr. Boombastic. No defending armies (587 troops) were killed in the battle. 1,235 attacking troops were killed. Mickey retained control of the city. 1235 troops kill 587 troops! That is unacceptable man! More troops kill less troops or a ranking system... Please... |
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#5 | |
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Senior Member
Join Date: Sep 2005
Posts: 323
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Quote:
I've liked some of the stuff you've said W_P - you've really upset the "pat yourself on the back" vibe that's been going around a bit, but I don't think you're right this time. I like the randomness of it, it is certainly closer to a real life situation (oops my troops were too close together and got mortared, suddenly my numerical advantage is gone (and probably some morale)). Although I believe the defending army needs to be able to get an advantage by being camped in a city. City Walls? See another thread by me. |
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#6 |
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Senior Member
Join Date: Sep 2005
Posts: 665
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darn i think my dozens of 100 man armies just lost their advantage : )
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#7 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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Random: NO! Ground rules: YES!
Armies in a city has %25 advantage by numbers... The more the troops fight, the more they get experienced and get ranks... There are ranking levels and can be seen by anyone... Again, RANDOM: NO!... |
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#8 |
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Senior Member
Join Date: Aug 2005
Posts: 847
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yes! Just like in real life all is about having luck
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#9 | ||
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Quote:
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#10 | |
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Member
Join Date: Sep 2005
Posts: 48
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#11 |
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Senior Member
Join Date: Aug 2005
Posts: 632
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What else may it be!!?
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#12 |
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Member
Join Date: Aug 2005
Location: Kandahar, Afghanistan
Posts: 94
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Tech levels would be a great idea, experienced warriors should have an advantage, also if this is emplemented is should be visual also to let others know what they are up against, maybe the color of the tent icon depicts the tech level of that army.
__________________
__________________ New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. |
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#13 | |
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Senior Member
Join Date: Aug 2005
Posts: 356
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Quote:
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#14 | |
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Senior Member
Join Date: Aug 2005
Posts: 356
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Quote:
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#15 |
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Member
Join Date: Aug 2005
Location: Kandahar, Afghanistan
Posts: 94
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good point witt,
i was just thinking of the intimidation factor.
__________________
__________________ New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. |
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