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Old 09-15-2005, 12:02 AM   #1
Mickey
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Default Slight change in attack calculations

I made a very small change in the way that attacks happen, but it will be pretty evident on attacks where two large armies go at it.

Before, the damage dealt to an army was a random number between 1-50. Now, I figure out which army is smaller, then make the max damage be 25% of that armies size.

For example, if a 100 troop army was attacking a 500 troop army, the max that would be taken out of either army per turn would be 25 (25% of the smaller army).

If a 20,000 troop army was attacking a 50,000 troop army, the max that would be taken out of either army would be 5,000 (again, 25% of the smaller army).

The reason for doing this is to make large battles finish in a more reasonable amount of time and not scroll down the screen for pages and pages.

Let me know if you see any glitches with this.

Thanks,
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Old 09-15-2005, 12:11 AM   #2
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If this means that 125 troops attack to 100 troops and win with 25 troops left, then it is cool...
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Old 09-15-2005, 12:40 AM   #3
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Quote:
Originally Posted by War_Peace
If this means that 125 troops attack to 100 troops and win with 25 troops left, then it is cool...
Not necessarily. War isn't that simple. In this case, it would mean that any given attack would take between 1-25 troops away, back and forth (randomly) until one side was dead.

The 125 troop army would win more often than not, but not every single time.
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Old 09-15-2005, 12:49 PM   #4
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You still stick with the gamble thing!

The city of Atlanta, Georgia, USA was attacked by Mr. Boombastic. No defending armies (587 troops) were killed in the battle. 1,235 attacking troops were killed. Mickey retained control of the city.

1235 troops kill 587 troops! That is unacceptable man!

More troops kill less troops or a ranking system... Please...
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Old 09-15-2005, 12:56 PM   #5
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Quote:
Originally Posted by War_Peace
You still stick with the gamble thing!

The city of Atlanta, Georgia, USA was attacked by Mr. Boombastic. No defending armies (587 troops) were killed in the battle. 1,235 attacking troops were killed. Mickey retained control of the city.

1235 troops kill 587 troops! That is unacceptable man!

More troops kill less troops or a ranking system... Please...

I've liked some of the stuff you've said W_P - you've really upset the "pat yourself on the back" vibe that's been going around a bit, but I don't think you're right this time. I like the randomness of it, it is certainly closer to a real life situation (oops my troops were too close together and got mortared, suddenly my numerical advantage is gone (and probably some morale)). Although I believe the defending army needs to be able to get an advantage by being camped in a city. City Walls? See another thread by me.
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Old 09-15-2005, 03:28 PM   #6
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darn i think my dozens of 100 man armies just lost their advantage : )
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Old 09-15-2005, 03:34 PM   #7
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Random: NO! Ground rules: YES!

Armies in a city has %25 advantage by numbers...

The more the troops fight, the more they get experienced and get ranks... There are ranking levels and can be seen by anyone...

Again, RANDOM: NO!...
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Old 09-15-2005, 04:01 PM   #8
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yes! Just like in real life all is about having luck
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Old 09-15-2005, 04:07 PM   #9
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Quote:
Originally Posted by War_Peace
Armies in a city has %25 advantage by numbers...
That's very possible. I may include some kind of calculation that gives defending armies a slight advantage.

Quote:
The more the troops fight, the more they get experienced and get ranks... There are ranking levels and can be seen by anyone...
This is also something I'd like to implement, along with upgrades (tech levels?) that you can purchase for individual armies.
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Old 09-16-2005, 06:53 PM   #10
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Quote:
Originally Posted by Mickey
That's very possible. I may include some kind of calculation that gives defending armies a slight advantage.
Great! But only when defending inside the owned city i guess
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Old 09-16-2005, 09:36 PM   #11
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What else may it be!!?
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Old 09-18-2005, 08:09 AM   #12
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Tech levels would be a great idea, experienced warriors should have an advantage, also if this is emplemented is should be visual also to let others know what they are up against, maybe the color of the tent icon depicts the tech level of that army.
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Old 09-18-2005, 09:06 AM   #13
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Quote:
Originally Posted by michael fontenot
Tech levels would be a great idea, experienced warriors should have an advantage, also if this is emplemented is should be visual also to let others know what they are up against, maybe the color of the tent icon depicts the tech level of that army.
Good idea but the color of pup tents. We dont want the enemy to know what kins of unit we are sending their way. What would happen if this was done is real war?
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Old 09-18-2005, 09:18 AM   #14
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Quote:
Originally Posted by Mickey
Not necessarily. War isn't that simple. In this case, it would mean that any given attack would take between 1-25 troops away, back and forth (randomly) until one side was dead.

The 125 troop army would win more often than not, but not every single time.
This is true. There are many elements that dictate the outcome of loss in ground attacks. Element of surprise, equipment, armorment, training levels, type of unit engaging, desire not to be defeted (Nam), the amout of forse allowed to be used, intel and on and on.
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Old 09-20-2005, 07:51 AM   #15
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good point witt,
i was just thinking of the intimidation factor.
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