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| GEwar For discussion of our game, Google Earth War. |
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#1 |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Our buddy "zionpc" had set up a bunch of fake accounts and transferred the initial money (60 or so Geos) to his account. This added up quite nicely for him. (on a side note - his armies all have one troop, so feel free to attack him
).I've implemented a few things to combat this, but I think that making a person "play" for a while before they can give money to someone else would be a good idea. What would that consist of, though? - Set up a home base. - Buy armies? - Wait a week? - Other ideas? |
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#2 |
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Senior Member
Join Date: Aug 2005
Posts: 847
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A week would already be good.
Also a minimum of armies? Say 1000 troops? |
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#3 |
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Junior Member
Join Date: Oct 2005
Posts: 6
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Waiting a week is a reasonable idea, but it's a bit restrictive on free play. Perhaps the requirement should be spending the initial money? For example, you can trade money after you've spent the original 50 geos OR [other condition such as 1 week play]?
Just an idea, maybe someone else can alter it or contribute. ![]() Rob |
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#4 | |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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#5 |
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Senior Member
Join Date: Aug 2005
Posts: 304
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Maybe a better way would be to allow depositing in the bank, but not allowing money-transfers if certain requirements aren't met. I mean, why would a n00b want to give away all his starting cash? So, giving him the bank use and interest but denying transfers makes it a win-win situation.
For example, he must wait a week, have one army and several resources before allowing him to deposit in other accounts. Whaddya think?
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New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by His Lord Uberdude; 10-17-2005 at 04:06 PM. |
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#6 |
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Senior Member
Join Date: Sep 2005
Location: Manchester UK
Posts: 141
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I think restricting it to having completed building 1 resource (well/field/mine) and at least one army would be suffice. That would get rid of the starting money anyway without the need for all that editing
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Who Dares Wins - Motto of the best special forces unit in the world, the SAS |
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#7 | ||
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Administrator
Join Date: Jun 2005
Posts: 2,328
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#8 |
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Senior Member
Join Date: Sep 2005
Posts: 665
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could still profit of the mines though. the "main" account of that fake account i mean.
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#9 |
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Senior Member
Join Date: Aug 2005
Posts: 847
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And could just transfer his geo's there and keep jewel hunting on a high rate.. But those things would be hard to stop i think.
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#10 |
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Senior Member
Join Date: Sep 2005
Location: Manchester UK
Posts: 141
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hmmm this is very difficult to stop as if you crack down too much you could be preventing legitimate transactions.
How about limiting transactions between players to x number a day/week I dont see any reason why you need to be able to send money lots of times a day when it should really be for helping out a noob/an ally in trouble.
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Who Dares Wins - Motto of the best special forces unit in the world, the SAS |
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#11 |
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Senior Member
Join Date: Sep 2005
Posts: 665
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i say make all transfers outside alliances public.
the players will keep an eye out, this will lighten mickey's load. |
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#12 |
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Senior Member
Join Date: Aug 2005
Posts: 847
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Hmmmm i don't know.
We were all funding one guy who was attacking others...but to do that we constantly needed to transfer money as soon as we had it. |
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#13 | |
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Senior Member
Join Date: Aug 2005
Posts: 304
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Quote:
__________________
New, the Unofficial Site of GEwar. A trashtalk forum for all players. Check it out: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Now with GAMES, so even if you can't be the best at GEWar, maybe you can set some highscores. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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#14 |
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Senior Member
Join Date: Sep 2005
Posts: 665
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i really think transaction between alliance mates should be free and easy
the 10 minutes is already annoying the hell out of me (getting it out of the bank, and then sending it away, 10 minutes wait). |
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#15 | |
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Administrator
Join Date: Jun 2005
Posts: 2,328
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Quote:
Right now, you can create a new account, transfer the funds, done. With these changes, you'll need to create the account, set-up a home base, buy an army, set-up a well/mine/whatever, then you can transfer your remaining Geos and any future ones. As was said, it won't stop anything, but it should be somewhat of a deterrant. Also, I set the forums up so that it does e-mail verification before you can finish registering. Again, this won't stop people from cheating, but it'll make it just a smidge more difficult. |
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